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[PARTY] Flee The Backrooms

[PARTY] Flee The Backrooms

A Roblox experience owned by Speakeasy Studios.

HorrorENBackroomsAsymmetric HorrorSurvival

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME CONTAINS LOUD AUDIO AND FLASHING LIGHTS, IT IS RECOMMENDED TO NOT PLAY IF YOU ARE EPILEPTIC OR SENSITIVE TO SUCH THINGS ⚠️ “We can hear the lights buzz constantly, the carpet is always damp, and every turn feels almost familiar. We must reactivate the Exit protocol, but we are not alone..” 🔦 SURVIVORS: Stick together, complete the objectives scattered across the level, and reach the exit before the entity finds you. Trust no shadow. The walls are watching. 👁 ENTITIES: You are what lives here. Hunt them down. Pick them off one by one. Let none escape the level. 🚪Flee the Backrooms is an asymmetrical Horror game inspired by things like the Kane Pixels/Parsons Backrooms series and Dead By Daylight. Tags: Backrooms, Asymmetric, Horror, Survival, Multiplayer, Liminal, Scary, Puzzle, Maze, Entity, 1vsAll, Hunt

Last updated by the developer 14 Jun 2026, 12:28 UTC.

0
playing (measured 11 Aug 2026, 08:47 UTC)
241,082
lifetime visits
73%
liked (527 👍 / 192 👎)
4,120
favourites (17.1 per 1k visits)
28 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Every Ability FOREVER
1,999 R$
V.I.P. Bundle
599 R$
Custom Noob Pack
299 R$
Colored Hazmat Bundle
199 R$
Custom Kill Sound
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Playing · welcome173,710 · 100.0% win
First Computer Task Completed · progression37,211 · 67.8% win
First Kill As Entity · progression25,755 · 54.2% win
First Survivor Win · progression25,101 · 67.8% win
First Entity Win · progression24,008 · 54.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:0673no change
15 Aug 2026, 02:5173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.