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[UPDATE 1 πŸͺ“] Tree Choppa RNG

[UPDATE 1 πŸͺ“] Tree Choppa RNG

A Roblox experience owned by Sploinky Games.

SimulatorENRNG mechanicsTree choppingRebirth system

Description (written by the developer; not a statement by this register)

🎲 Welcome to Tree Choppa RNG! Chop trees, roll rare axes, unlock new zones, merge your axes, collect rewards, and rebirth for powerful permanent boosts! HOW TO PLAY: 1. 🎲 Roll to unlock new axes! 2. πŸͺ“ Equip axes and chop trees! 3. πŸ’° Earn Coins and Logs! 4. βš’οΈ Merge duplicate axes to make them stronger! 5. 🌍 Unlock new zones! 6. πŸ” Rebirth for OP permanent boosts! 🎁 Code: RELEASE πŸ‘ Like the game and join our community to claim Group Rewards! ⭐ Favorite the game for future updates! πŸ”‘ Tags: RNG, Tree, Chop, Axe, Simulator, Rebirth, Merge, Luck, Roll, Tycoon, Incremental, Grinding, Lucky Block

Last updated by the developer 13 Jul 2026, 19:25 UTC.

0
playing (measured 11 Aug 2026, 06:02 UTC)
12,180
lifetime visits
75%
liked (108 πŸ‘ / 36 πŸ‘Ž)
112
favourites (9.2 per 1k visits)
28 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Luck
299 R$
VIP
299 R$
Extra Axe Slot
199 R$
2x Damage
199 R$
2x Logs
199 R$
2x Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Roll Β· welcome8,106 Β· 0.00% win
Zone Explorer Β· progression2,991 Β· 0.00% win
Rare Pull Β· collection2,593 Β· 0.00% win
First Merge Β· other1,811 Β· 0.00% win
First Rebirth Β· progression1,450 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.