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Fat Fish 🦐 → 🐡

Fat Fish 🦐 → 🐡

A Roblox experience owned by Gnarcade.

SimulatorENfishingcollectionpet simulation

Fat Fish 🦐 → 🐡 is a simulator experience created on 2026-05-28. It currently has 1,591 players and 1,402,102 lifetime visits. The game holds 4,171 favorites and maintains a 52% like percentage.

Description (written by the developer; not a statement by this register)

Fish deeper and catch the fattest fish. Can you collect all 74 fish? How To Play: 🎣Cast your hook deep into the sea. 🐟 Catch fish on the way up. 🦈 Sell fish or add them to your aquarium. 🦀🦈🐠🐡 Choose fish from your aquarium as pets that follow you and collect money. Tips: 🦈 More rare, fatter fish are deeper. 👆 Hold to reel up faster and aim for fish swimming side-to-side. 🎣 Upgrade your fishing pole to cast your hook deeper. ⛵Upgrade your boat to hold more fish and move faster. 🎁 Hook chests to get the rarest fish inside. 💰💰💰💰 Customers pay more for rarer fish in your aquarium. ----------------------------- 🎣 HAPPY FISHING 🎣 ----------------------------- VERSION 0.3.6 - Alpha Release

Last updated by the developer 21 Aug 2026, 15:58 UTC.

2,629
playing (measured 25 Aug 2026, 19:50 UTC)
3,771,190
lifetime visits
72%
liked (2,135 👍 / 832 👎)
4,171
favourites (1.1 per 1k visits)
28 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8613,4972,1792,62917 August 202625 August 2026
97 measurements spanning 8 days, net +1,038. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 466–3,892 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 97
Measured (UTC)PlayersChange
25 Aug 2026, 19:502,629-209
25 Aug 2026, 18:502,838-253
25 Aug 2026, 17:503,091+60
25 Aug 2026, 16:503,031+272
25 Aug 2026, 15:502,759-76
25 Aug 2026, 14:502,835+91
25 Aug 2026, 13:502,744+139
25 Aug 2026, 12:502,605+25
25 Aug 2026, 11:502,580+448
25 Aug 2026, 10:502,132+50
25 Aug 2026, 09:502,082+119
25 Aug 2026, 08:501,963+246
25 Aug 2026, 07:501,717+241
25 Aug 2026, 06:501,476+166
25 Aug 2026, 05:501,310+181
25 Aug 2026, 04:501,129+32
25 Aug 2026, 03:501,097-292
25 Aug 2026, 02:501,389-383
25 Aug 2026, 01:501,772-480
25 Aug 2026, 00:502,252first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8X Money Forever
1,199 R$
4X Money Forever
599 R$
2X Money Forever
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

52726217 August 202625 August 2026
97 measurements spanning 8 days, net +20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 97
Measured (UTC)% likedChange
25 Aug 2026, 19:5072no change
25 Aug 2026, 18:5072no change
25 Aug 2026, 17:5072no change
25 Aug 2026, 16:5072no change
25 Aug 2026, 15:5072no change
25 Aug 2026, 14:5072no change
25 Aug 2026, 13:5072no change
25 Aug 2026, 12:5072no change
25 Aug 2026, 11:5072no change
25 Aug 2026, 10:5072+1
25 Aug 2026, 09:5071no change
25 Aug 2026, 08:5071no change
25 Aug 2026, 07:5071no change
25 Aug 2026, 06:5071no change
25 Aug 2026, 05:5071no change
25 Aug 2026, 04:5071no change
25 Aug 2026, 03:5071no change
25 Aug 2026, 02:5071no change
25 Aug 2026, 01:5071no change
25 Aug 2026, 00:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.