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+1 Speed Keyboard Escape | Rainbow 🌈

+1 Speed Keyboard Escape | Rainbow 🌈

A Roblox experience owned by 0 MAU games.

ObbyENkeyboardrainbowspeedrun

Description (written by the developer; not a statement by this register)

🌈 Welcome to +1 Speed Keyboard Escape | Rainbow 🌈 ⚡ Every step = +1 Speed 👟 Run, jump, and escape across a world made of rainbow keyboard keys 💪 Train your speed and unlock powerful multipliers 👥 Race against friends and other players 🌍 Become the FASTEST on the server 🚀 Speed is everything… but one wrong move and you’re back at the start 😱 Tags: Speed, Keyboard, Rainbow, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun

Last updated by the developer 19 Aug 2026, 22:31 UTC.

0
playing (measured 21 Aug 2026, 09:19 UTC)
629
lifetime visits
89%
liked (220 👍 / 28 👎)
812
favourites (1290.9 per 1k visits)
28 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 09:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Treadmill [34% OFF]
1,199 R$
Diamond Treadmill [49% OFF]
299 R$
Speed Multiplier [Tier 5]
128 R$
Golden Treadmill [39% OFF]
99 R$
Speed Multiplier [Tier 4]
64 R$
Premium Treadmill [29% OFF]
29 R$
Speed Multiplier [Tier 3]
24 R$
StarterPack [OP]
14 R$
Speed Multiplier [Tier 2]
11 R$
Speed Multiplier [Tier 1]
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome50,364 · 100.0% win
Rebirth Badge · progression9,062 · 65.6% win
World 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8910094.521 August 2026 — 100 % liked10 September 2026 — 92 % liked20 September 2026 — 90 % liked30 September 2026 — 89 % liked10 October 2026 — 89 % liked20 October 2026 — 89 % liked21 August 202620 October 2026
6 measurements spanning 60 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 09:2289no change
10 Oct 2026, 09:2289no change
30 Sept 2026, 09:2189-1
20 Sept 2026, 09:2190-2
10 Sept 2026, 09:2192-8
21 Aug 2026, 09:20100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.