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Escape to Become Worm

Escape to Become Worm

A Roblox experience owned by Mission Of Future.

HorrorENhorrormazesurvival

Description (written by the developer; not a statement by this register)

🔍 Explore the maze. 🏃 Run away from the Hungry Worm. 👀 Be careful, the monster has different abilities. 💰 Collect cash to purchase items. 🏆 Reach the end and become Worm.

Last updated by the developer 26 Jul 2026, 17:01 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
123,070
lifetime visits
80%
liked (158 👍 / 40 👎)
317
favourites (2.6 per 1k visits)
28 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mech Armor
199 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

798079.515 August 2026 — 79 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:1780+1
15 Aug 2026, 09:1579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.