Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Would You Rather: Superhero vs Villain Tower 🦸🦹

Would You Rather: Superhero vs Villain Tower 🦸🦹

A Roblox experience owned by Tower Troll Studios.

RoleplayENsuperherovillaintower-climbing

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Superhero vs Villain Tower 🦸🦹! Pick a door and choose your destiny! Will you become a legendary Superhero and save the world… or turn into a powerful Villain and take over everything? Every choice changes your character and gives you new rewards: 🦸 Hero powers 🦹 Villain abilities ⚔️ Epic weapons ✨ Cool transformations 🎁 New items every round Climb the tower, unlock stronger powers, and see what side you belong to. Good or evil… the choice is yours! 💖 Like the game and join the group for extra perks! Can you reach the top and become the ultimate hero or villain?

Last updated by the developer 8 Jun 2026, 15:57 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
63,522
lifetime visits
80%
liked (77 👍 / 19 👎)
147
favourites (2.3 per 1k visits)
28 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN
399 R$
Lasergun
299 R$
Magic Carpet
199 R$
Taser
99 R$
VIP
99 R$
Golden Glove
99 R$
Starter pack
21 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome46,679 · 100.0% win
Finished! · progression2,639 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.