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RUNBOUND

RUNBOUND

A Roblox experience owned by Normal.Studios.

ShooterENrogueliteco-opauto-shooter

Description (written by the developer; not a statement by this register)

Welcome to RUNBOUND: A roguelite co-op auto-shooter packed with loot, chaos, and enemies you didn't see coming. Vanquish enemies, upgrade and customize your characters, and BOUND together to win your RUNs. ⚠️ WARNING: RUNBOUND is hard. You may not win every RUN. Use every RUN as a lesson for the next. 🎮 Playable on all platforms! 🔊 RUNBOUND has an original soundtrack that is copyright free.

Last updated by the developer 13 Aug 2026, 21:55 UTC.

0
playing (measured 15 Aug 2026, 11:06 UTC)
5,111
lifetime visits
68%
liked (28 👍 / 13 👎)
211
favourites (41.3 per 1k visits)
28 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Misinput · welcome2,302 · 0.00% win
Six Seven · progression752 · 0.00% win
Rare Footage · other360 · 0.00% win
BOUND 2 · social324 · 0.00% win
It's All Good Man · progression316 · 0.00% win
I Have a Family · progression164 · 0.00% win
Dumb and Dumber · social34 · 0.00% win
We're Looking for Brisket · progression28 · 0.00% win
Welcome to the Team · welcome24 · 0.00% win
Just One More Game, Mom · other22 · 0.00% win
Yo, Gurt · progression13 · 0.00% win
Time Flies · progression12 · 0.00% win
Patrick Bateman · progression11 · 0.00% win
Somehow, Palpatine Returned · progression9 · 0.00% win
Teamwork Makes the Dream Work · social8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.517 August 2026 — 67 % liked27 August 2026 — 68 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 22:2368+1
17 Aug 2026, 22:2167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.