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Violet Night

Violet Night

A Roblox experience owned by COMUNIDAD VIOLETA.

OtherENrelaxationmeditationambient

Description (written by the developer; not a statement by this register)

We warmly welcome you. You are about to embark on an experience designed to offer you a moment of pause and connection in the midst of your routine. Throughout this brief journey, each element has been carefully arranged to provide you with a harmonious and meaningful experience. We invite you to relax, stay present, and allow this experience to fulfill its purpose.

Last updated by the developer 10 Aug 2026, 21:11 UTC.

0
playing (measured 11 Aug 2026, 04:53 UTC)
32,912
lifetime visits
96%
liked (86 👍 / 4 👎)
122
favourites (3.7 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:533first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CHAT
1,100 R$
MARTILLO VIOLETA
140 R$
GUADAÑA
140 R$
CAÑON
140 R$
AURAS
130 R$
MARTILLO
120 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VIP · other259 · 8.9% win
AURAS · collection129 · 5.1% win
CANNON · other116 · 3.8% win
SCOPE · other90 · 0.00% win
Purple Hammer · other37 · 1.3% win
Blue Hammer.jpeg · other36 · 0.00% win
CHAT · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.516 August 2026 — 95 % liked26 August 2026 — 96 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:0696+1
16 Aug 2026, 04:0595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.