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+1 Strength to Push 💪

+1 Strength to Push 💪

A Roblox experience owned by +7 Studios.

Clicker & idleENclickerstrength trainingleaderboard

Description (written by the developer; not a statement by this register)

💪 Welcome to +1 Strength to Push! 🦾 Click to build up your Strength and grow stronger 🏋️‍♂️ Head into the training zones to push past your limits 🧱 Push walls to rack up Wins and open new stages 🏆 Battle for the top and climb the leaderboard to be the strongest ✨ Grab Friend, Daily & Session Boosts to level up faster 👍 Like & ⭐ Favorite the game so you don't miss updates Thanks for playing!

Last updated by the developer 17 Jul 2026, 00:08 UTC.

0
playing (measured 10 Aug 2026, 18:37 UTC)
203,708
lifetime visits
96%
liked (498 👍 / 23 👎)
531
favourites (2.6 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Eight Egg Hatch
249 R$
+3 Pet Equip
199 R$
Triple Egg Hatch
99 R$
2x Rebirth
99 R$
2x Pet Luck
99 R$
Auto Wins Deluxe [Auto Re-join]
79 R$
[OP] Fast Auto Clicker
79 R$
2x Wins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 👋 · welcome154,321 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked4 September 2026 — 96 % liked14 September 2026 — 96 % liked24 September 2026 — 96 % liked4 October 2026 — 96 % liked15 August 20264 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 08:4696no change
24 Sept 2026, 08:4696no change
14 Sept 2026, 06:2396no change
4 Sept 2026, 06:2196no change
15 Aug 2026, 04:2096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.