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[⛵] VeneHorizon

[⛵] VeneHorizon

A Roblox experience owned by RemixOne Studio.

RacingENmotorcycle simulatorVenezueladriving physics

Description (written by the developer; not a statement by this register)

Get ready for the definitive Venezuelan Motorcycle experience! VeneHorizon transports you to the most brutal landscapes inspired by Venezuela. Feel the speed, master the asphalt, and prove who is the true king of the road in this realistic Venezuelan motorcycle simulator. 💨 What will you find in VeneHorizon? 🏁 Realistic Motorcycles: Detailed models with advanced driving physics. 🗺️ Map inspired by Venezuela: Explore routes designed for simulation enthusiasts. 🛠️ Beta Phase: We are improving every day. Your feedback helps us grow! 👥 Community: Play with your friends and enjoy the best motorcycle atmosphere. Note: Being in Beta phase, you might find some bugs. Thank you for supporting us in the development! 📌 Tags #VeneHorizon #Motos #Venezuela #Simulator #Motorcycle #Beta #MotosVzla #Realism #Vehicles #RP

Last updated by the developer 16 Jul 2026, 23:51 UTC.

2
playing (measured 15 Aug 2026, 13:45 UTC)
93,491
lifetime visits
72%
liked (33 👍 / 13 👎)
254
favourites (2.7 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 13:452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to VeneHorizon · welcome651 · 100.0% win
Remix · social166 · 30.1% win
Meet the Owner! · social7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

70767315 August 2026 — 76 % liked25 August 2026 — 72 % liked4 September 2026 — 70 % liked14 September 2026 — 71 % liked24 September 2026 — 72 % liked7215 August 202624 September 2026
5 measurements spanning 40 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 16:3772+1
14 Sept 2026, 13:4771+1
4 Sept 2026, 13:4770-2
25 Aug 2026, 13:4672-4
15 Aug 2026, 13:4676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.