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Would You Rather: Pilchero Outfit Tower!

Would You Rather: Pilchero Outfit Tower!

A Roblox experience owned by 0 0 5.

SimulatorENtower climboutfit customizationrandomized choices

Would You Rather: Pilchero Outfit Tower! is a simulator experience created on 2026-05-29. It currently has 89 players online and 8,264 favorites. The game has accumulated 8,100,389 lifetime visits with a 61% like percentage. Players climb a tower by selecting doors that alter their character's outfit appearance.

Description (written by the developer; not a statement by this register)

Climb the tower by choosing between two doors every stage Each choice changes your outfit… sometimes it helps, sometimes it ruins everything 🫢 Get different hairstyles, clothes, face accessories, neck accessories, and more to build your style 👗✨ Or get trolled with the worst combo possible 👕 Every run feels different with MILLIONS of outfit combinations to discover 🎲 Make it to the top and see how your final outfit turns out Then compare your look with your friends and see who got the best style 😆 Like the game 👍 and join the Group for extra perks

Last updated by the developer 31 Jul 2026, 05:09 UTC.

89
playing (measured 10 Aug 2026, 14:07 UTC)
8,100,389
lifetime visits
61%
liked (678 👍 / 425 👎)
10,844
favourites (1.3 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0743first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
279 R$
ADMIN
249 R$
Golden Glove
249 R$
LaserGun
199 R$
VIP
79 R$
Gravity Coil
67 R$
Spped Coil
67 R$
Long Slap
49 R$
Slap Hand
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,118,065 · 100.0% win
Completed Tower! · progression991,927 · 37.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6113 August 2026 — 61 % liked23 August 2026 — 61 % liked2 September 2026 — 61 % liked12 September 2026 — 61 % liked22 September 2026 — 61 % liked2 October 2026 — 61 % liked12 October 2026 — 61 % liked22 October 2026 — 61 % liked1 November 2026 — 61 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:0061no change
22 Oct 2026, 21:5361no change
12 Oct 2026, 21:5261no change
2 Oct 2026, 21:5261no change
22 Sept 2026, 21:5261no change
12 Sept 2026, 21:5161no change
2 Sept 2026, 21:5161no change
23 Aug 2026, 21:5061no change
13 Aug 2026, 21:5061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.