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Would You Rather: Pilchero Outfit Tower!

Would You Rather: Pilchero Outfit Tower!

A Roblox experience owned by 0 0 5.

SimulatorENtower climboutfit customizationrandomized choices

Would You Rather: Pilchero Outfit Tower! is a simulator experience created on 2026-05-29. It currently has 89 players online and 8,264 favorites. The game has accumulated 8,100,389 lifetime visits with a 61% like percentage. Players climb a tower by selecting doors that alter their character's outfit appearance.

Description (written by the developer; not a statement by this register)

Climb the tower by choosing between two doors every stage Each choice changes your outfit… sometimes it helps, sometimes it ruins everything 🫢 Get different hairstyles, clothes, face accessories, neck accessories, and more to build your style 👗✨ Or get trolled with the worst combo possible 👕 Every run feels different with MILLIONS of outfit combinations to discover 🎲 Make it to the top and see how your final outfit turns out Then compare your look with your friends and see who got the best style 😆 Like the game 👍 and join the Group for extra perks

Last updated by the developer 31 Jul 2026, 05:09 UTC.

89
playing (measured 10 Aug 2026, 14:07 UTC)
8,100,389
lifetime visits
61%
liked (573 👍 / 370 👎)
8,517
favourites (1.1 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0743first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
279 R$
ADMIN
249 R$
Golden Glove
249 R$
LaserGun
199 R$
Spped Coil
67 R$
Gravity Coil
67 R$
VIP
50 R$
Long Slap
25 R$
Slap Hand
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,494,305 · 100.0% win
Completed Tower! · progression873,333 · 35.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6113 August 2026 — 61 % liked23 August 2026 — 61 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:5061no change
13 Aug 2026, 21:5061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.