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No Time Two Talk 🔊

No Time Two Talk 🔊

A Roblox experience owned by Social Game Studios.

Social & hangoutENsocialvoice-chatmeeting-strangers

Description (written by the developer; not a statement by this register)

🎙️ Meet strangers. Make friends. Every conversation is a new story. Get matched with someone new every round and see where the conversation goes. You only have a few minutes—make them count. Lead Project Manager: @BloxusLOL Lead Developers: @JinthiumWasTaken , @AyoBIue ( YOU NEED VOICECHAT TO PLAY THIS GAME) Based on the original VRChat game by Faxmachine!!!

Last updated by the developer 11 Aug 2026, 04:21 UTC.

0
playing (measured 13 Aug 2026, 18:16 UTC)
3,214
lifetime visits
89%
liked (41 👍 / 5 👎)
237
favourites (73.7 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Pass
499 R$
VIP Pass
299 R$
NTTT LAUNCH PASS (LIMITED TIME)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Owner Of No Time Two Talk · social8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

89919018 August 2026 — 91 % liked17 September 2026 — 89 % liked18 August 202617 September 2026
2 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 09:0689-2
18 Aug 2026, 08:4691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.