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The Friendly Railway (Early Access TEST)

The Friendly Railway (Early Access TEST)

A Roblox experience owned by FOS Studios.

SimulatorENtrain simulatoropen worldmultiplayer

Description (written by the developer; not a statement by this register)

Limited Public Testing Version 0.01 🚆 THE FRIENDLY RAILWAY 🚂 Open World Multiplayer Train Simulator on Roblox 🌍 Build your railway career from the ground up! Grind Jobs To Earn Points, Purchase Engines & Rolling Stock & Become King of The Railway 🚂 WHAT CAN YOU DO? 🎯 Choose your team and climb the ranks 🚃 Drive trains across detailed open-world routes 👥 Work together with other players in real time ⚙️ Complete Passenger, Freight, Non-Rail & Search and Rescue jobs 🌪️ Respond to randomly triggered Disasters as a team 🛠️ Customise and upgrade your engines 📈 Level up, unlock new trains and earn your place on the railway 🛠️ Work a Breakdown Crew rescuing other players who have broken down or run out of fuel ⚡ Engines Can Become Damaged and Dirty, Keep The Fuelled, Clean and Repaired 🔔 EARLY ACCESS — Updates dropping constantly. New trains, new features, new routes. Follow for updates

Last updated by the developer 8 Aug 2026, 04:17 UTC.

1
playing (measured 10 Aug 2026, 21:19 UTC)
2,088
lifetime visits
88%
liked (37 👍 / 5 👎)
136
favourites (65.1 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Sprint
200 R$
Donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Tester · other902 · 30.8% win
Rank2 Cleaner · progression100 · 46.2% win
Rank3 Fireman · progression21 · 0.00% win
Rank4 - Driver · progression13 · 0.00% win
Welcome Badge · welcome11 · 0.00% win
I Met The Dev · social9 · 0.00% win
Rank5 - Guard · progression6 · 0.00% win
Rank6 - Inspector · progression3 · 0.00% win
Rank7 - Supervisor · progression1 · 15.4% win
Prestige 4 · progression0 · 0.00% win
Prestige 3 · progression0 · 0.00% win
Prestige 2 · progression0 · 0.00% win
Prestige 1 · progression0 · 0.00% win
Rank9 - Director · progression0 · 0.00% win
Rank8 - Controller · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88949118 August 2026 — 94 % liked28 August 2026 — 88 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 20:5388-6
18 Aug 2026, 20:3094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.