The Friendly Railway (Early Access TEST)
A Roblox experience owned by FOS Studios.
SimulatorENtrain simulatoropen worldmultiplayer
Description (written by the developer; not a statement by this register)
Limited Public Testing Version 0.01 🚆 THE FRIENDLY RAILWAY 🚂 Open World Multiplayer Train Simulator on Roblox 🌍 Build your railway career from the ground up! Grind Jobs To Earn Points, Purchase Engines & Rolling Stock & Become King of The Railway 🚂 WHAT CAN YOU DO? 🎯 Choose your team and climb the ranks 🚃 Drive trains across detailed open-world routes 👥 Work together with other players in real time ⚙️ Complete Passenger, Freight, Non-Rail & Search and Rescue jobs 🌪️ Respond to randomly triggered Disasters as a team 🛠️ Customise and upgrade your engines 📈 Level up, unlock new trains and earn your place on the railway 🛠️ Work a Breakdown Crew rescuing other players who have broken down or run out of fuel ⚡ Engines Can Become Damaged and Dirty, Keep The Fuelled, Clean and Repaired 🔔 EARLY ACCESS — Updates dropping constantly. New trains, new features, new routes. Follow for updates
Last updated by the developer 8 Aug 2026, 04:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:19 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 20:53 | 88 | -6 |
| 18 Aug 2026, 20:30 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.