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[🖥️] Fan-Made Dandy's World Roleplay!

[🖥️] Fan-Made Dandy's World Roleplay!

A Roblox experience owned by Trollman's Community.

RoleplayENDandy's WorldRoleplayFan-made

Description (written by the developer; not a statement by this register)

Are you ready to 'See A Very Exciting and Unforgettable Show'? Look no further as Dandy and the Gardenview Crew are ready to give you a performance you don't want to miss! Welcome to our fan-made roleplay experience! ✧---✧ ⚠️ FAN-MADE PROJECT DISCLAIMER: This experience is a fan-made roleplay project inspired by "Dandy's World". • Ownership: All original characters (Toons & Twisteds), lore, settings (Gardenview), and unique assets are the sole property of BlushCrunch Studios. We do not claim any ownership over the "Dandy's World" intellectual property. • Purpose: This project is created by fans for fans for entertainment purposes only. It is 100% non-commercial and is not affiliated with, endorsed by, or sponsored by the original developers. • Compliance: We respect the work of the original creators. If the official developers (BlushCrunch) wish for this project to be removed, we will comply immediately. • Please support the Original.

Last updated by the developer 24 Aug 2026, 02:20 UTC.

96
playing (measured 24 Aug 2026, 02:50 UTC)
213,623
lifetime visits
90%
liked (465 👍 / 51 👎)
1,928
favourites (9.0 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9618213923 Aug 2026, 16:52 — 182 players23 Aug 2026, 17:50 — 170 players23 Aug 2026, 18:50 — 163 players23 Aug 2026, 19:50 — 167 players23 Aug 2026, 20:50 — 154 players23 Aug 2026, 21:50 — 155 players23 Aug 2026, 22:50 — 150 players23 Aug 2026, 23:50 — 135 players24 Aug 2026, 00:50 — 132 players24 Aug 2026, 01:50 — 124 players24 Aug 2026, 02:50 — 96 players23 Aug 2026, 16:5224 Aug 2026, 02:50
11 measurements taken within a single day, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–195 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 02:5096-28
24 Aug 2026, 01:50124-8
24 Aug 2026, 00:50132-3
23 Aug 2026, 23:50135-15
23 Aug 2026, 22:50150-5
23 Aug 2026, 21:50155+1
23 Aug 2026, 20:50154-13
23 Aug 2026, 19:50167+4
23 Aug 2026, 18:50163-7
23 Aug 2026, 17:50170-12
23 Aug 2026, 16:52182first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to 0.0.4 version! · welcome53,658 · 100.0% win
welcome to - 0.0.3 version! · welcome31,348 · 0.00% win
Time Tick · collection22,285 · 28.3% win
Welcome to 0.0.2 version! · welcome5,451 · 0.00% win
waste time · other5,050 · 5.7% win
Meet The Owner · other4,201 · 2.5% win
PLEASE DON'T TELL them ABOUT THE PICTURE · secret3,459 · 5.1% win
VERY VERY INTERESTING · secret365 · 0.00% win
SINISTER · other334 · 0.40% win
mmm, disclaimer · other11 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9023 Aug 2026, 17:01 — 90 % liked23 Aug 2026, 17:50 — 90 % liked23 Aug 2026, 18:50 — 90 % liked23 Aug 2026, 19:50 — 90 % liked23 Aug 2026, 20:50 — 90 % liked23 Aug 2026, 21:50 — 90 % liked23 Aug 2026, 22:50 — 90 % liked23 Aug 2026, 23:50 — 90 % liked24 Aug 2026, 00:50 — 90 % liked24 Aug 2026, 01:50 — 90 % liked24 Aug 2026, 02:50 — 90 % liked23 Aug 2026, 17:0124 Aug 2026, 02:50
11 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:5090no change
24 Aug 2026, 01:5090no change
24 Aug 2026, 00:5090no change
23 Aug 2026, 23:5090no change
23 Aug 2026, 22:5090no change
23 Aug 2026, 21:5090no change
23 Aug 2026, 20:5090no change
23 Aug 2026, 19:5090no change
23 Aug 2026, 18:5090no change
23 Aug 2026, 17:5090no change
23 Aug 2026, 17:0190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.