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+1 Speed ASMR Escape ✨

+1 Speed ASMR Escape ✨

A Roblox experience owned by speedy slime.

ObbyENASMRSpeed RunObstacle Course

Description (written by the developer; not a statement by this register)

✨ Welcome to +1 Speed ASMR Escape! How to Play: ✨ Every step makes you faster! 🏃 Go through obstacles to earn wins! ⚡ Unlock new multipliers that give insane speed! 💪 Train on treadmills or run across the map to increase your speed! 🔥 Rebirth to gain multipliers and become even faster! If you’re having fun, don’t forget to like the game! 👍

Last updated by the developer 19 Jul 2026, 18:40 UTC.

4
playing (measured 10 Aug 2026, 20:49 UTC)
118,562
lifetime visits
89%
liked (342 👍 / 44 👎)
7,500
favourites (63.3 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:494first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Meteor Treadmill [x67]
499 R$
Void Treadmill [x25]
199 R$
Diamond Treadmill [x9]
99 R$
x2 Wins
39 R$
Golden Treadmill [x3]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

! · other85,516 · 0.00% win
R · other85,485 · 0.00% win
M · other85,471 · 0.00% win
S · other85,461 · 0.00% win
A · other85,424 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.515 August 2026 — 88 % liked25 August 2026 — 88 % liked4 September 2026 — 89 % liked14 September 2026 — 89 % liked24 September 2026 — 89 % liked24 October 2026 — 89 % liked15 August 202624 October 2026
6 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:0889no change
24 Sept 2026, 14:0689no change
14 Sept 2026, 11:0789no change
4 Sept 2026, 11:0689+1
25 Aug 2026, 10:1888no change
15 Aug 2026, 10:1888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.