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Needoh Squishy Slap Tower (FREE SLAP)

Needoh Squishy Slap Tower (FREE SLAP)

A Roblox experience owned by The Jurassic Game.

ObbyENtower obbyslap battlesneedoh theme

Description (written by the developer; not a statement by this register)

🌈🖐️ Welcome to Needoh Slap Tower! 🧊🏗️ Get ready to climb a crazy colorful tower obby full of fun jumps, tricky obstacles, and chaotic slap battles! 🏃‍♂️💨 Jump from platform to platform, dodge dangerous parts, and try your best not to fall all the way down! Every stage gets more exciting, and every player around you could be your next challenge. 😈 Can you beat the obby, survive the chaos, and reach the top before everyone else? 👑🔥 Prove that you have the best skills, the fastest jumps, and the strongest slap in the tower! ✨ Features: 🧊 Fun Needoh-themed tower obby 🖐️ Slap other players off the tower 🌈 Colorful stages and cool obstacles 🏃 Race your friends to the top 💥 Chaotic and funny multiplayer moments Tags: needoh, squishy, squishes, obby, obstacle course, platform, parkour, jumping, sink, squish obby, needoh obby, collect, trade, trading, satisfying, jelly, bouncy, gooey, kawaii, cute, fun, soft, blob, slime, casual, chill, easy obby, hard obby, needoh tower, slap

Last updated by the developer 8 Jun 2026, 16:53 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
15,246
lifetime visits
84%
liked (49 👍 / 9 👎)
62
favourites (4.1 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Glove
109 R$
Rainbow Carpet
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,982 · 0.00% win
1000$ Cash! · collection657 · 0.00% win
First Win! · progression510 · 0.00% win
10 Wins! · progression7 · 0.00% win
100 Wins! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868516 August 2026 — 86 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:3984-2
16 Aug 2026, 17:3886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.