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Hide N Hunt: Seeker VS Hider

Hide N Hunt: Seeker VS Hider

A Roblox experience owned by TaskForc3 Studios.

ShooterENshooterbattle-royalecompetitive

Description (written by the developer; not a statement by this register)

Fight your way to the top in this fast-paced shooter. Vote for maps, battle with randomized weapons, earn kills, and become the round winner. 🏆 Most Kills Wins 🗺️ Map Voting 🔫 Random Loadouts ⚡ Fast-Paced Combat Can you dominate the grounds?

Last updated by the developer 29 Jul 2026, 05:29 UTC.

0
playing (measured 10 Aug 2026, 20:32 UTC)
111,272
lifetime visits
57%
liked (65 👍 / 50 👎)
2,718
favourites (24.4 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:324first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 0

Descriptors: Blood (Light/Unrealistic), Violence (Occasional/Moderate)

As returned by Roblox on 11 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

VIP [OVERPOWERED]
599 R$
Double Health
349 R$
Permeant Punch [SALE!]
229 R$
Double Sprinting Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome112,061 · 0.00% win
Beta Tester · other112,059 · 0.00% win
Meet The Developers · other554 · 0.00% win
10 Wins · progression329 · 0.00% win
50 Wins · progression15 · 0.00% win
100 Wins · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57716415 August 2026 — 71 % liked25 August 2026 — 70 % liked4 September 2026 — 69 % liked14 September 2026 — 68 % liked24 September 2026 — 68 % liked4 October 2026 — 67 % liked14 October 2026 — 67 % liked24 October 2026 — 57 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:5257-10
14 Oct 2026, 14:5167no change
4 Oct 2026, 14:5067-1
24 Sept 2026, 14:4968no change
14 Sept 2026, 11:4568-1
4 Sept 2026, 11:3869-1
25 Aug 2026, 10:1670-1
15 Aug 2026, 10:0471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.