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🩺 Harborcliff Prison [SICKNESS UPDATE]

🩺 Harborcliff Prison [SICKNESS UPDATE]

A Roblox experience owned by Harborcliff.

HorrorENhorrorprison roleplaysurvival

Description (written by the developer; not a statement by this register)

😈 Survive the night or become what lurks, the choice is yours. At Harborcliff State Prison, survival is never guaranteed. So, are you ready survive? 🔒 Become a Prisoner and survive Harborcliff 🛡️ Become a Guard and enforce order at any cost 📜 Uncover the secrets hidden within the prison walls 👥 Join the Harborcliff group for updates, exclusive perks, and to become a Guard! https://www.roblox.com/communities/543259242/Harborcliff 🔗 Contributors are credited in the link below. https://devforum.roblox.com/t/4662724 Your sentence begins now. Good luck. Tags: Prison, Asylum, Jail, Sanatorium, Institute, Roleplay, Horror, Survival, Scary

Last updated by the developer 10 Aug 2026, 00:43 UTC.

2
playing (measured 10 Aug 2026, 18:47 UTC)
134,963
lifetime visits
70%
liked (360 👍 / 154 👎)
2,320
favourites (17.2 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:4720first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Prisoner Guard
1,499 R$
Maniac Prisoner
499 R$
1.5x Coins
349 R$
Better Endurance
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Inmate! · welcome104,132 · 100.0% win
Completed Tutorial! · welcome37,216 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:0170no change
15 Aug 2026, 09:0070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.