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Loot The Backrooms!

Loot The Backrooms!

A Roblox experience owned by Backdoor Experiences.

HorrorENbackroomshorrorloot

Description (written by the developer; not a statement by this register)

Welcome to Loot the Backrooms! 👽 🌀 Enter the Backrooms! 🏃 Find an item! 👽 Avoid the Monster! 💸 Upgrade your items and earn more money! 🔄 Rebirth for more slots! 👍Like the game and join our group!

Last updated by the developer 7 Aug 2026, 15:11 UTC.

4
playing (measured 13 Aug 2026, 05:17 UTC)
64,233
lifetime visits
44%
liked (94 👍 / 122 👎)
493
favourites (7.7 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:1722first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BACK · other58,432 · 100.0% win
T · other58,431 · 100.0% win
O58,419 · 100.0% win
O · other58,419 · 100.0% win
ROOMS · other58,403 · 100.0% win
L · other58,385 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

414442.515 August 2026 — 41 % liked25 August 2026 — 42 % liked4 September 2026 — 42 % liked14 September 2026 — 43 % liked24 September 2026 — 44 % liked4 October 2026 — 44 % liked15 August 20264 October 2026
6 measurements spanning 50 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 20:4544no change
24 Sept 2026, 20:3844+1
14 Sept 2026, 17:0543+1
4 Sept 2026, 17:0442no change
25 Aug 2026, 16:1742+1
15 Aug 2026, 16:1741first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.