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FALL [OG]

FALL [OG]

A Roblox experience owned by Keeping It Simple.

AdventureENnostalgiatower climbsocial hangout

Description (written by the developer; not a statement by this register)

You’ve seen this place before… maybe in a video… maybe in a memory you can’t quite explain. This is FALL — the tower that defined a moment. Back then, players climbed in silence… watching others fall… knowing one mistake meant everything was gone. 🌫️ A quiet, abandoned atmosphere 🧗 A climb that feels endless ⚠️ No checkpoints… just risk 👥 Strangers beside you… until they fall This game wasn’t just played— it was remembered. It became part of edits, stories, and moments across Roblox and TikTok… especially with “Mary on a Cross” — a song that went viral on TikTok years after its release, inspiring emotional edits and nostalgic clips everywhere Some even gave their story a name: “Nobody Saved Me.” And when you’re at the top… you’ll understand why. ✨ Some climbs you finish… ✨ This one stays with you. 🔖 Tags: nostalgia, fall 2, roleplay, tower, exploration, adventure, dead point, legacy, hangout, social, story, city, mystery, old roblox, community

Last updated by the developer 5 Aug 2026, 02:51 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
31,071
lifetime visits
70%
liked (32 👍 / 14 👎)
64
favourites (2.1 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push
299 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,540 · 100.0% win
Conquered Roleplay Tower · progression3,544 · 25.8% win
Zipline · other1,730 · 38.7% win
Backpack Found · collection1,597 · 51.6% win
Conquered Game Tower · progression1,457 · 38.7% win
Welcome To The Rocky Mountains · welcome1,334 · 12.9% win
Roadkill · other699 · 0.00% win
Rescued · progression566 · 0.00% win
Drone Charged · other436 · 12.9% win
Hunter's Grave · other361 · 0.00% win
Wall Climb B · progression129 · 0.00% win
Wall Climb A · progression95 · 0.00% win
Drone Found · collection67 · 0.00% win
Conquered The Rocky Mountains · progression39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

657067.516 August 2026 — 65 % liked26 August 2026 — 70 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:1670+5
16 Aug 2026, 04:1565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.