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[UPDATE 1] BitAcademia

[UPDATE 1] BitAcademia

A Roblox experience owned by My Heros Life.

RoleplayENMy Hero AcademiaLife SimulationRPG

Description (written by the developer; not a statement by this register)

Live your life as a hero in training. Be born into a hero family, rise from civilian roots, or escape a villain bloodline. Awaken your quirk, survive UA, complete dangerous missions, build relationships, start your own agency, and pass your legacy to the next generation. Every life is different. Every origin shapes your path. Every choice defines your hero name. Art By @Dr_Call FEATURES: Life simulation from birth to age 100 Three unique origin paths — Hero, Civilian, and Villain Quirk awakening with unique outcomes Story choices that adapt to your quirk and lineage Relationships, rivals, and mentors Agency building and hero rankings Exclusive Villain+ story events and premium perks

Last updated by the developer 14 Jun 2026, 04:21 UTC.

0
playing (measured 12 Aug 2026, 10:48 UTC)
52,439
lifetime visits
39%
liked (233 👍 / 358 👎)
1,570
favourites (29.9 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legacy Mode
500 R$
Villian+
500 R$
EXTRA SLOT
200 R$
Extra Life
99 R$
Auto Age
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

394039.515 August 2026 — 40 % liked25 August 2026 — 39 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:4639-1
15 Aug 2026, 17:3040first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.