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Destroy For Brainrots

Destroy For Brainrots

A Roblox experience owned by BloxMedia Studio.

SimulatorENmeme culturecollectingdestruction

Description (written by the developer; not a statement by this register)

💥 DESTROY FOR BRAINROTS 💥 Destroy, smash, and collect EVERY brainrot before your friends do! 🧠🔥 Unlock rebirths, insane upgrades, and rare secret brainrots. Can you collect them all? 👀 👍 200 LIKES = NEXT UPDATE — drop a like and help us reach the goal! ⭐ Favorite the game so you never miss new brainrots 👥 Play with friends and earn bonus rewards 🔎 brainrot, destruction, bulldozer, smash, italian brainrot, tung tung, tycoon, simulator, collecting, meme, funny, Roblox, brainrots

Last updated by the developer 3 Aug 2026, 23:32 UTC.

0
playing (measured 12 Aug 2026, 11:16 UTC)
78,634
lifetime visits
81%
liked (190 👍 / 45 👎)
3,033
favourites (38.6 per 1k visits)
29 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
ClawDozer Skin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Destroy For Brainrots! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.515 August 2026 — 81 % liked4 September 2026 — 81 % liked14 September 2026 — 80 % liked24 September 2026 — 80 % liked4 October 2026 — 80 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:4881+1
4 Oct 2026, 18:4580no change
24 Sept 2026, 18:3680no change
14 Sept 2026, 15:0480-1
4 Sept 2026, 15:0381no change
15 Aug 2026, 13:2281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.