[🚪] FLOOR BELOW
A Roblox experience owned by chipseed's games.
HorrorENprocedural generationhorrorco-op
Description (written by the developer; not a statement by this register)
UPDATE #3 (in progress) - Procedurally Generated Maps - Previous maps still exist, but are not generated every time now - Monster Updates, New Behaviors - Balancing Changes Suggest features and report bugs in the group! You're running out of Cash and you can't find a job, so you decide on a part time gig where you explore the deepest levels of an unknown facility. This place creates monsters, only the deeper you go the less friendly they become Evade the monsters, find all levers, and descend deeper and deeper This game is way more fun with Friends Please like the game if you enjoyed and if you disliked leave feedback
Last updated by the developer 14 Jun 2026, 04:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:30 | 8 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 05:21 | 73 | +1 |
| 15 Aug 2026, 05:21 | 72 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.