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Gummy Bear

Gummy Bear

A Roblox experience owned by I dont Know!!!!!.

AdventureENrage gamegummibärplatformer

Description (written by the developer; not a statement by this register)

gummy bear gummibär ⚠️contains flashing images⚠️ several challenging yet fun stages (they save) patience not included free private servers (highly recommended) low-end devices may experience lag inspired by "you don't wanna see me rage" games, nugget, and other rage games

Last updated by the developer 15 Jul 2026, 02:04 UTC.

0
playing (measured 11 Aug 2026, 04:53 UTC)
80,104
lifetime visits
35%
liked (27 👍 / 51 👎)
150
favourites (1.9 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Gummy Deal
75 R$
Extended Sugar Rush Meter
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hi · other62,242 · 0.00% win
First Death · progression58,941 · 0.00% win
10 Deaths · progression25,023 · 0.00% win
Sugar Rush · other24,827 · 0.00% win
the obby just started bro · welcome3,197 · 0.00% win
50 Deaths · progression2,526 · 0.00% win
Stage 5 · progression1,759 · 0.00% win
meet an owner · social556 · 0.00% win
Did I scare you · other467 · 0.00% win
So much for deathless · progression128 · 0.00% win
Stage 10 · progression59 · 0.00% win
Stage 15 · progression45 · 0.00% win
Stage 20 · progression38 · 0.00% win
Stage 25 · progression18 · 0.00% win
Fully Revealed · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.