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SPTS Super Power Simulator

SPTS Super Power Simulator

A Roblox experience owned by Burner Group Roblox.

SimulatorENsuperherostat-trainingcombat

Description (written by the developer; not a statement by this register)

💥Welcome to Super Power Simulator | SPTS!💥 💪 Power isn’t given. It’s trained. 🌱 Start with almost nothing. Every swing, sit-up, and focus session stacks into stats that change how you fight, survive, and move across the map. 🧠 Train Smarter Unlock higher training zones for bigger gains. Spend Tokens on multipliers so progress compounds instead of stalling. ⚔️ Fight With Purpose Enter combat mode, take on enemies, and complete the main quest ladder. New tools and abilities open as you push deeper, from early mobility skills to late psychic techniques. 🔥 Build Your Path Your reputation and playstyle decide whether you look like a protector or a problem. Power scales with what you invest, not a fixed class lock. 🏆 Compete Climb global leaderboards, flex your rank, and prove your build isn’t just for AFK grinding. 💥 If you like long-term growth, combat, and chasing the next wall of power, this is your yard.

Last updated by the developer 18 Aug 2026, 06:09 UTC.

21
playing (measured 18 Aug 2026, 20:45 UTC)
16,609
lifetime visits
78%
liked (347 👍 / 98 👎)
948
favourites (57.1 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 20:4521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Training 2x PERMA
999 R$
2x Universal Coins
399 R$
Half Ability Cooldown
399 R$
Body Toughness 2X PERMA
399 R$
Fist Strength 2X PERMA
399 R$
Psychic Power 2x PERMA
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Power Awakening · progression1,896 · 57.1% win
Iron Body · progression1,322 · 57.1% win
First Victory · progression991 · 57.1% win
Beyond the Gates · progression898 · 57.1% win
Shinobi Hunter · progression653 · 0.00% win
Crimson Conqueror · progression54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

78928518 August 2026 — 92 % liked28 August 2026 — 87 % liked7 September 2026 — 86 % liked17 September 2026 — 85 % liked27 September 2026 — 85 % liked7 October 2026 — 85 % liked17 October 2026 — 78 % liked18 August 202617 October 2026
7 measurements spanning 60 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 20:4778-7
7 Oct 2026, 20:4785no change
27 Sept 2026, 20:4785no change
17 Sept 2026, 20:4685-1
7 Sept 2026, 20:4686-1
28 Aug 2026, 20:4687-5
18 Aug 2026, 20:4592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
22 September 2026
Roblox entity thumbnail
15 September 2026
Roblox entity thumbnail
18 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.