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[UPD] +1 Punch To Escape

[UPD] +1 Punch To Escape

A Roblox experience owned by CrimsonRush Studios.

SimulatorENincrementalclickerrebirth

Description (written by the developer; not a statement by this register)

Welcome to +1 Punch to Escape! 💥 💪 Gain Punch Power and smash through powerful walls! 🧱 Break every wall and reach the finish to earn 🏆 Wins. 🥊 Spend your Wins on stronger Gloves to boost your Punch Multiplier. 🔄 Rebirth after reaching the maximum level to become even stronger. ✨ Unlock awesome Auras for even more multipliers. 🏅 Climb the Leaderboards and prove you're the strongest player! 🔥 Can you break every wall and become the ultimate punching champion? ❤️ Enjoying the game? 👍 Like the game, ⭐ Favorite it and follow for future updates!

Last updated by the developer 8 Aug 2026, 15:54 UTC.

0
playing (measured 10 Aug 2026, 22:00 UTC)
11,211
lifetime visits
57%
liked (16 👍 / 12 👎)
36
favourites (3.2 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lava Bag
99 R$
2x Wins
79 R$
Ultimate Glove
79 R$
2x Punch Power
69 R$
2x Damage
59 R$
67 Glove
39 R$
Frozen Bag
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

57595816 August 2026 — 59 % liked26 August 2026 — 57 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 22:2157-2
16 Aug 2026, 22:2159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.