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[🍀EVENT] Hatching Simulator 4

[🍀EVENT] Hatching Simulator 4

A Roblox experience owned by APEX GAME STUDIO.

SimulatorENsimulatorhatchingfarming

Description (written by the developer; not a statement by this register)

x2 EVENT TIP: There's a portal spawn each island go in that and farm for the best experience Note : Moon update will out soon due to our designers destabled he's lazy and goldenfisher his pc is broken LOL More info in community join us now! Imagine a game where you can Hatch, Destroy, Craft , Grow, Farm, Share, Eat, Trade, Befriend... Now make that imagination a reality! Welcome to Hatching Simulator 4! Code : 5K

Last updated by the developer 10 Aug 2026, 13:56 UTC.

2
playing (measured 10 Aug 2026, 15:03 UTC)
6,603
lifetime visits
73%
liked (61 👍 / 23 👎)
66
favourites (10.0 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe Storage
199 R$
Extra Egg
149 R$
x2 Mutated
149 R$
x2 Hatch Speed
149 R$
x2 Luck
129 R$
Dice
129 R$
Equip More Pets
99 R$
x2 Coins
69 R$
Extra Storage
69 R$
x2 Armor
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Hatching Simulator 4 · welcome1,288 · 100.0% win
Slime Hunter · other222 · 11.6% win
Solo Leveling Arc 1 · progression158 · 5.8% win
Welcome To Beta Test · welcome81 · 0.00% win
Completed Summer 2026 Chapter I · progression79 · 5.8% win
Completed Summer 2026 Chapter II · progression52 · 5.8% win
Cleared The Moon Dungeon · progression28 · 5.8% win
??? · other12 · 0.00% win
Cleared The Moon Dungeon II · progression0 · 0.00% win
Cleared Zombie Dungeon · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737217 August 2026 — 71 % liked27 August 2026 — 73 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:2373+2
17 Aug 2026, 17:1571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.