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[🔥UPD ] Liminophobia [ALPHA]

[🔥UPD ] Liminophobia [ALPHA]

A Roblox experience owned by Eleven Gang.

HorrorENbackroomsliminal spacehorror

Description (written by the developer; not a statement by this register)

A vast network of seemingly endless hallways and rooms extend among an impossible dimension. Good luck. [ LEVEL COUNT ]: 11 (And growing) INSPIRED BY • Kane Pixels • Apeirophobia • Escape The Backrooms • Backrooms Redacted CONTROLS F — Toggle Flashlight Ctrl / C — Crouch Shift — Sprint H — Whistle (GAMEPASS) NOTICE Turn on High Graphics for the best experience! ⚠️ WARNING: FLASHING LIGHTS! This game is currently in ALPHA. Everything you see is subject to change, including levels, mechanics, visuals, and gameplay. Please expect bugs, glitches, and unfinished features while development is ongoing. Weekly updates for new levels, turn on notifications to stay in the loop. Tags: Backrooms, Liminal Space, Liminal, Horror, Liminophobia, Liminal Horror, Kane Pixels

Last updated by the developer 9 Aug 2026, 20:01 UTC.

3
playing (measured 13 Aug 2026, 05:21 UTC)
72,016
lifetime visits
85%
liked (569 👍 / 97 👎)
4,795
favourites (66.6 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Levels
499 R$
[ VIP ]
99 R$
Double Stamina
59 R$
Whistle
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Bird [ALPHA] · welcome42,416
??? · other1,023
Howl in the Abyss · other234
SEE NO EVIL · other126

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.