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World at War

World at War

A Roblox experience owned by WaW Development.

SimulatorENstrategywarempire-building

World at War is a simulator experience created on 2026-05-30. It has accumulated 14,678,448 lifetime visits and currently has 450 players. The game holds 13,012 favorites and maintains an 82% like percentage.

Description (written by the developer; not a statement by this register)

🌍 WORLD AT WAR 🌍 ⚔️ Choose your country. Build your army. Conquer the world. Lead your nation through WAR, DIPLOMACY, ALLIANCES, PUPPETS, PEACE DEALS, AND TOTAL CONQUEST in a fast-paced strategy game where every decision matters. 🪖 Spawn armies 💣 Declare wars 🤝 Form alliances 🏳️ Puppet defeated nations 🗺️ Expand your empire 🔥 Dominate multiple maps and eras Play quick EUROPE matches for fast conquest, or fight longer WORLD wars for deeper strategy. Can you build the strongest empire… or will your country fall? Please report any bugs if you encounter any

Last updated by the developer 2 Nov 2026, 22:48 UTC.

83
playing (measured 5 Nov 2026, 04:50 UTC)
14,969,009
lifetime visits
82%
liked (6,343 👍 / 1,397 👎)
13,541
favourites (0.9 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83944513.515 October 20265 November 2026
500 measurements spanning 21 days, net -268. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
5 Nov 2026, 04:5083-26
5 Nov 2026, 03:50109-58
5 Nov 2026, 02:50167+9
5 Nov 2026, 01:50158-35
5 Nov 2026, 00:50193+19
4 Nov 2026, 23:50174-41
4 Nov 2026, 22:50215-18
4 Nov 2026, 21:50233-34
4 Nov 2026, 20:50267+28
4 Nov 2026, 19:50239-25
4 Nov 2026, 18:50264-33
4 Nov 2026, 17:50297-18
4 Nov 2026, 16:50315+47
4 Nov 2026, 15:50268+4
4 Nov 2026, 14:50264+7
4 Nov 2026, 13:50257+5
4 Nov 2026, 12:50252+42
4 Nov 2026, 11:50210+17
4 Nov 2026, 10:50193+44
4 Nov 2026, 09:50149first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Infinite Political Power
799 R$
[ ELITE ]
399 R$
2x Money Production
299 R$
Instant Build
199 R$
2x Unit Spawn Speed
199 R$
Research Slot 3
199 R$
Research Slot 2
199 R$
2x Political Power
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood912,266 · 12.5% win
Conqueror · progression678,371 · 8.7% win
Overlord · other266,615 · 3.0% win
Partnership · other72,826 · 14.3% win
Betrayal · other35,250 · 6.3% win
That's a Charm! · other24,685 · 5.3% win
We'll Get 'Em Next Time · progression24,125 · 4.1% win
Most Famous Celebrity · progression22,836 · 2.7% win
Diplomacy Mastermind · social15,943 · 2.6% win
I Believe in Luck · other9,161 · 1.5% win
Commander · progression6,639 · 0.60% win
Economic Powerhouse · progression6,050 · 0.10% win
Destroyer of Worlds · progression5,309 · 0.80% win
Anyone Else Wanna Try? · progression4,939 · 0.80% win
Unstoppable · progression3,240 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7983818214 August 202612 November 2026
1801 measurements spanning 90 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1801
Measured (UTC)% likedChange
12 Nov 2026, 03:4882no change
5 Nov 2026, 04:5082no change
5 Nov 2026, 03:5082no change
5 Nov 2026, 02:5082no change
5 Nov 2026, 01:5082no change
5 Nov 2026, 00:5082no change
4 Nov 2026, 23:5082no change
4 Nov 2026, 22:5082no change
4 Nov 2026, 21:5082no change
4 Nov 2026, 20:5082no change
4 Nov 2026, 19:5082no change
4 Nov 2026, 18:5082no change
4 Nov 2026, 17:5082no change
4 Nov 2026, 16:5082no change
4 Nov 2026, 15:5082no change
4 Nov 2026, 14:5082no change
4 Nov 2026, 13:5082no change
4 Nov 2026, 12:5082no change
4 Nov 2026, 11:5082no change
4 Nov 2026, 10:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

world-at-war.fandom.com1 active editors · 411 edits
45 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API, as of 24 August 2026. We no longer update this wiki data. Not affiliated with Fandom.