Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
World at War

World at War

A Roblox experience owned by WaW Development.

SimulatorENstrategywarempire-building

Created in 2026, World at War is a simulator experience on Roblox with over 13.2 million lifetime visits. It records 998 playing now, a like rating of 83%, 11,672 favourites.

Description (written by the developer; not a statement by this register)

🌍 WORLD AT WAR 🌍 ⚔️ Choose your country. Build your army. Conquer the world. Lead your nation through WAR, DIPLOMACY, ALLIANCES, PUPPETS, PEACE DEALS, AND TOTAL CONQUEST in a fast-paced strategy game where every decision matters. 🪖 Spawn armies 💣 Declare wars 🤝 Form alliances 🏳️ Puppet defeated nations 🗺️ Expand your empire 🔥 Dominate multiple maps and eras Play quick EUROPE matches for fast conquest, or fight longer WORLD wars for deeper strategy. Can you build the strongest empire… or will your country fall? Please report any bugs if you encounter any

Last updated by the developer 26 Oct 2026, 01:25 UTC.

278
playing (measured 26 Oct 2026, 09:50 UTC)
14,436,572
lifetime visits
82%
liked (6,124 👍 / 1,345 👎)
13,012
favourites (0.9 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1261,257691.52785 October 202626 October 2026
500 measurements spanning 21 days, net -401. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 09:50278+13
26 Oct 2026, 08:50265+52
26 Oct 2026, 07:50213+19
26 Oct 2026, 06:50194+63
26 Oct 2026, 05:50131-13
26 Oct 2026, 04:50144-9
26 Oct 2026, 03:50153-38
26 Oct 2026, 02:50191-22
26 Oct 2026, 01:50213-6
26 Oct 2026, 00:50219-65
25 Oct 2026, 23:50284-26
25 Oct 2026, 22:50310-17
25 Oct 2026, 21:50327-132
25 Oct 2026, 20:50459-126
25 Oct 2026, 19:50585-6
25 Oct 2026, 18:50591+13
25 Oct 2026, 17:50578-66
25 Oct 2026, 16:50644+60
25 Oct 2026, 15:50584+18
25 Oct 2026, 14:50566first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Political Power
799 R$
[ ELITE ]
399 R$
2x Money Production
299 R$
Instant Build
199 R$
2x Unit Spawn Speed
199 R$
Research Slot 3
199 R$
Research Slot 2
199 R$
2x Political Power
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood887,915 · 9.2% win
Conqueror · progression658,963 · 7.4% win
Overlord · other259,191 · 3.0% win
Partnership · other28,720 · 20.6% win
Betrayal · other13,375 · 10.5% win
We'll Get 'Em Next Time · progression7,633 · 9.3% win
Most Famous Celebrity · progression7,273 · 9.8% win
That's a Charm! · other7,080 · 8.8% win
Diplomacy Mastermind · social5,433 · 4.5% win
I Believe in Luck · other2,625 · 3.6% win
Economic Powerhouse · progression2,421 · 2.8% win
Destroyer of Worlds · progression2,245 · 1.4% win
Commander · progression2,182 · 2.6% win
Anyone Else Wanna Try? · progression1,400 · 2.0% win
Unstoppable · progression1,325 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7983818214 August 202626 October 2026
1564 measurements spanning 73 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1564
Measured (UTC)% likedChange
26 Oct 2026, 09:5082no change
26 Oct 2026, 08:5082no change
26 Oct 2026, 07:5082no change
26 Oct 2026, 06:5082no change
26 Oct 2026, 05:5082no change
26 Oct 2026, 04:5082no change
26 Oct 2026, 03:5082no change
26 Oct 2026, 02:5082no change
26 Oct 2026, 01:5082no change
26 Oct 2026, 00:5082no change
25 Oct 2026, 23:5082no change
25 Oct 2026, 22:5082no change
25 Oct 2026, 21:5082no change
25 Oct 2026, 20:5082no change
25 Oct 2026, 19:5082no change
25 Oct 2026, 18:5082no change
25 Oct 2026, 17:5082no change
25 Oct 2026, 16:5082no change
25 Oct 2026, 15:5082no change
25 Oct 2026, 14:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

world-at-war.fandom.com1 active editors · 411 edits
45 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.