World at War
A Roblox experience owned by WaW Development.
SimulatorENstrategywarempire-building
World at War is a simulator experience created on 2026-05-30. It has accumulated 14,678,448 lifetime visits and currently has 450 players. The game holds 13,012 favorites and maintains an 82% like percentage.
Description (written by the developer; not a statement by this register)
🌍 WORLD AT WAR 🌍 ⚔️ Choose your country. Build your army. Conquer the world. Lead your nation through WAR, DIPLOMACY, ALLIANCES, PUPPETS, PEACE DEALS, AND TOTAL CONQUEST in a fast-paced strategy game where every decision matters. 🪖 Spawn armies 💣 Declare wars 🤝 Form alliances 🏳️ Puppet defeated nations 🗺️ Expand your empire 🔥 Dominate multiple maps and eras Play quick EUROPE matches for fast conquest, or fight longer WORLD wars for deeper strategy. Can you build the strongest empire… or will your country fall? Please report any bugs if you encounter any
Last updated by the developer 26 Oct 2026, 21:23 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Oct 2026, 16:50 | 491 | +46 |
| 31 Oct 2026, 15:50 | 445 | -6 |
| 31 Oct 2026, 14:50 | 451 | -14 |
| 31 Oct 2026, 13:50 | 465 | +46 |
| 31 Oct 2026, 12:50 | 419 | -10 |
| 31 Oct 2026, 11:50 | 429 | +19 |
| 31 Oct 2026, 10:50 | 410 | +2 |
| 31 Oct 2026, 09:50 | 408 | +69 |
| 31 Oct 2026, 08:50 | 339 | +14 |
| 31 Oct 2026, 07:50 | 325 | +74 |
| 31 Oct 2026, 06:50 | 251 | +42 |
| 31 Oct 2026, 05:50 | 209 | +1 |
| 31 Oct 2026, 04:50 | 208 | -43 |
| 31 Oct 2026, 03:50 | 251 | -16 |
| 31 Oct 2026, 02:50 | 267 | -37 |
| 31 Oct 2026, 01:50 | 304 | -7 |
| 31 Oct 2026, 00:50 | 311 | -28 |
| 30 Oct 2026, 23:50 | 339 | +21 |
| 30 Oct 2026, 22:50 | 318 | -34 |
| 30 Oct 2026, 21:50 | 352 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 31 Oct 2026, 16:50 | 82 | no change |
| 31 Oct 2026, 15:50 | 82 | no change |
| 31 Oct 2026, 14:50 | 82 | no change |
| 31 Oct 2026, 13:50 | 82 | no change |
| 31 Oct 2026, 12:50 | 82 | no change |
| 31 Oct 2026, 11:50 | 82 | no change |
| 31 Oct 2026, 10:50 | 82 | no change |
| 31 Oct 2026, 09:50 | 82 | no change |
| 31 Oct 2026, 08:50 | 82 | no change |
| 31 Oct 2026, 07:50 | 82 | no change |
| 31 Oct 2026, 06:50 | 82 | no change |
| 31 Oct 2026, 05:50 | 82 | no change |
| 31 Oct 2026, 04:50 | 82 | no change |
| 31 Oct 2026, 03:50 | 82 | no change |
| 31 Oct 2026, 02:50 | 82 | no change |
| 31 Oct 2026, 01:50 | 82 | no change |
| 31 Oct 2026, 00:50 | 82 | no change |
| 30 Oct 2026, 23:50 | 82 | no change |
| 30 Oct 2026, 22:50 | 82 | no change |
| 30 Oct 2026, 21:50 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.