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[🔥 Secret!!] Spin A Fidget!

[🔥 Secret!!] Spin A Fidget!

A Roblox experience owned by Lumaz studios.

TycoonENcollectionstealthrebirth

Description (written by the developer; not a statement by this register)

🔥 Complete UI remodeling Welcome to Spin a Fidget! 🧸 🎁 Spin the wheel to collect awesome Needohs, Dumplings, Butter, Keyboards, and tons of other fidgets and squishies! 🌞 Daytime: Spin the wheel, earn cash, and grow your collection. 🌙 Nighttime: Stealing is enabled! Sneak into other players’ bases and steal their rare fidgets before they steal yours! ✨ REBIRTH to unlock exclusive fidgets and squishies with powerful special abilities that help you earn more cash, spin faster, and build the ultimate collection. ⭐ Features: 🎡 Spin the Lucky Wheel 💰 Build the biggest and rarest collection 🏆 Become the richest player in the server! Become a premium member today for exclusive benefits!

Last updated by the developer 16 Sept 2026, 19:45 UTC.

0
playing (measured 21 Sept 2026, 01:30 UTC)
14,294
lifetime visits
74%
liked (25 👍 / 9 👎)
101
favourites (7.1 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Sept 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
1,000 R$
equip best fidgets
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial · welcome2,719 · 0.00% win
Rebirth for the first time ! · progression356 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.521 September 2026 — 73 % liked1 October 2026 — 74 % liked21 September 20261 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 01:3174+1
21 Sept 2026, 01:3173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.