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Granny Shooters 🪓

Granny Shooters 🪓

A Roblox experience owned by demid's studio.

ShooterENhorror parodypvp arenaphysics-based combat

Granny Shooters 🪓 is a shooter experience created on 2026-05-30. It has recorded 507,450 lifetime visits and 2,495 favorites. The title holds a 90% like percentage. Currently, zero players are active in the experience. The game features PvP mechanics and emotes within the shooter genre.

Description (written by the developer; not a statement by this register)

Welcome to Granny Shooters! Play with friends and have fun! 📱🖥️💻 Instructions:🎮 F to unlock cursor (PC) C to crouch (PC) Shift to run (PC) R to ragdoll (PC) Set more traps so that someone gets caught in them! Dance with funny emotes in the game! Good Luck! Player! ⚔️ Game created like a joke and for fun, dw Tags: Granny, Granny Shooters Shooters, Shooting, Funny, Friendly, Grannys, Grannys House, Pvp, Pvp arena, Fortnite, Entertainment, Scary, Granny Play, Guns, Shoot, Players, Games, Pvps, Win, Fun Funny, Friendly, Granny's House, PVP arena

Last updated by the developer 5 Aug 2026, 00:35 UTC.

0
playing (measured 21 Aug 2026, 00:21 UTC)
507,450
lifetime visits
90%
liked (974 👍 / 110 👎)
2,471
favourites (4.9 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 00:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Desert Eagle OP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Granny Shooters · welcome61,754 · 100.0% win
Ten Of Many · collection8,738 · 50.0% win
10 Kills! · progression4,912 · 0.00% win
50 Kills! · progression747 · 0.00% win
100 KILLS · progression262 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9021 August 2026 — 90 % liked10 September 2026 — 90 % liked30 September 2026 — 90 % liked30 October 2026 — 90 % liked21 August 202630 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 00:3090no change
30 Sept 2026, 00:2390no change
10 Sept 2026, 00:2390no change
21 Aug 2026, 00:2290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.