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[RELEASE๐ŸŽ] Apple Incremental

[RELEASE๐ŸŽ] Apple Incremental

A Roblox experience owned by NextBillion Studios.

SimulatorENincrementalclickerfarming

Description (written by the developer; not a statement by this register)

๐ŸŽ WELCOME TO APPLE Incremental ๐ŸŽ Explore Your Farm, harvest delicious apples, and sell them for money! โœจ HOW TO PLAY: ๐Ÿšถ Walk up to apples scattered around your plot and pick them up! ๐ŸŽ’ Watch your cash fill up step-by-step as you collect. ๐Ÿ’พ Your progress auto-saves so you never lose your stats! ๐ŸŒŸ UPDATES COMING SOON: ๐Ÿ”“ New areas and rarer tree types to discover! ๐Ÿ›’ Upgrades for larger collection sacs! ๐Ÿพ Cute pets to help you multiply your harvest speed! ๐Ÿ‘ Like and Favorite the game if you enjoyed it! It helps support development! ๐Ÿ‘ Keywords- [Apple Incremental, Apple Rain, Incremental Game, Clicker Game, Infinite Growth, Upgrade Simulator, Rebirths, Multiplier Simulator, Free Pets, Free Codes, OP Codes, Golden Apples]

Last updated by the developer 20 Aug 2026, 17:37 UTC.

0
playing (measured 22 Aug 2026, 13:05 UTC)
688
lifetime visits
57%
liked (13 ๐Ÿ‘ / 10 ๐Ÿ‘Ž)
13
favourites (18.9 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 13:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Donations
2,500 R$
Max Range
759 R$
VIP
499 R$
2x MONEY
299 R$
2x Speed
199 R$
Magnet
79 R$
Diamond Apples
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome ยท welcome434 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.