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[2x⚡️] +1 SPEED Backrooms Escape ☢️🏊

[2x⚡️] +1 SPEED Backrooms Escape ☢️🏊

A Roblox experience owned by Luqwig Gamez.

ObbyENbackroomsspeed mechanicsobby

[2x⚡️] +1 SPEED Backrooms Escape ☢️🏊 is an obby experience created on 2026-05-30. It has recorded 1,324,576 lifetime visits and currently has 118 players. The experience holds 4,864 favorites and maintains a 96% like percentage.

Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Speed Backrooms Escape! ⚡ 🏃‍♂️ Every step makes you FASTER... can you control your speed? 🌀 Start slow, but don’t blink — your speed keeps increasing! 🏃‍♀️ Dodge tricky obby obstacles inside the endless BACKROOMS! 👟 Train your movement skills and master insane speed control 🔥 Unlock powerful speed multipliers as you progress 🤝 Play with friends and race to escape the maze 🌍 Become the FASTEST player in the entire server ⚠️ BUT BE CAREFUL... 💥 One mistake and you might fall back to the start... 🚀 Can you survive the chaos and escape the backrooms at MAX SPEED? 👀 Or will you lose control…? 🎮JOIN the GROUP for UPDATES👍

Last updated by the developer 15 Aug 2026, 10:51 UTC.

95
playing (measured 22 Aug 2026, 06:50 UTC)
1,427,378
lifetime visits
96%
liked (8,097 👍 / 351 👎)
5,911
favourites (4.1 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

61182121.510 August 2026 — 61 players21 August 2026 — 121 players21 August 2026 — 154 players21 August 2026 — 145 players21 August 2026 — 125 players22 August 2026 — 158 players22 August 2026 — 182 players22 August 2026 — 140 players22 August 2026 — 156 players22 August 2026 — 129 players22 August 2026 — 101 players22 August 2026 — 95 players9510 August 202622 August 2026
12 measurements spanning 12 days, net +34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–200 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5095-6
22 Aug 2026, 05:50101-28
22 Aug 2026, 04:50129-27
22 Aug 2026, 03:50156+16
22 Aug 2026, 02:50140-42
22 Aug 2026, 01:50182+24
22 Aug 2026, 00:50158+33
21 Aug 2026, 23:50125-20
21 Aug 2026, 22:50145-9
21 Aug 2026, 21:50154+33
21 Aug 2026, 20:54121+60
10 Aug 2026, 14:4861first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

✨ Aurora Trail
2,999 R$
🎈Balloon Trail🌟
1,999 R$
🕳️ Void Trail
1,699 R$
Speed Multiplier [Tier 12]
1,375 R$
🌈 Rainbow Trail
999 R$
Speed Multiplier [Tier 11]
949 R$
Speed Multiplier [Tier 10]
649 R$
🔥Lava Trail
599 R$
🎈Celebration God 💫
419 R$
🌊 Water Trail
389 R$
👑🎈V.I.P Partygoer Spy
359 R$
👑 VIP M.E.G
159 R$
🟢 Green Trail
59 R$
🔵 Blue Trail
29 R$
🔴 Red Trail
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 0: The Clipping · progression657,066 · 100.0% win
Level 37: The Poolrooms · progression79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
13 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:5396no change
22 Aug 2026, 06:5096no change
22 Aug 2026, 05:5096no change
22 Aug 2026, 04:5096no change
22 Aug 2026, 03:5096no change
22 Aug 2026, 02:5096no change
22 Aug 2026, 01:5096no change
22 Aug 2026, 00:5096no change
21 Aug 2026, 23:5096no change
21 Aug 2026, 22:5096no change
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496no change
14 Aug 2026, 13:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.