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[2x⚡️] +1 SPEED Backrooms Escape ☢️🏊

[2x⚡️] +1 SPEED Backrooms Escape ☢️🏊

A Roblox experience owned by Luqwig Gamez.

ObbyENbackroomsspeed mechanicsobby

[2x⚡️] +1 SPEED Backrooms Escape ☢️🏊 is an obby experience created on 2026-05-30. It has recorded 1,324,576 lifetime visits and currently has 118 players. The experience holds 4,864 favorites and maintains a 96% like percentage.

Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Speed Backrooms Escape! ⚡ 🏃‍♂️ Every step makes you FASTER... can you control your speed? 🌀 Start slow, but don’t blink — your speed keeps increasing! 🏃‍♀️ Dodge tricky obby obstacles inside the endless BACKROOMS! 👟 Train your movement skills and master insane speed control 🔥 Unlock powerful speed multipliers as you progress 🤝 Play with friends and race to escape the maze 🌍 Become the FASTEST player in the entire server ⚠️ BUT BE CAREFUL... 💥 One mistake and you might fall back to the start... 🚀 Can you survive the chaos and escape the backrooms at MAX SPEED? 👀 Or will you lose control…? 🎮JOIN the GROUP for UPDATES👍

Last updated by the developer 15 Aug 2026, 10:51 UTC.

95
playing (measured 22 Aug 2026, 06:50 UTC)
1,427,378
lifetime visits
96%
liked (13,143 👍 / 592 👎)
9,989
favourites (7.0 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

61182121.510 August 2026 — 61 players21 August 2026 — 121 players21 August 2026 — 154 players21 August 2026 — 145 players21 August 2026 — 125 players22 August 2026 — 158 players22 August 2026 — 182 players22 August 2026 — 140 players22 August 2026 — 156 players22 August 2026 — 129 players22 August 2026 — 101 players22 August 2026 — 95 players9510 August 202622 August 2026
12 measurements spanning 12 days, net +34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–200 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5095-6
22 Aug 2026, 05:50101-28
22 Aug 2026, 04:50129-27
22 Aug 2026, 03:50156+16
22 Aug 2026, 02:50140-42
22 Aug 2026, 01:50182+24
22 Aug 2026, 00:50158+33
21 Aug 2026, 23:50125-20
21 Aug 2026, 22:50145-9
21 Aug 2026, 21:50154+33
21 Aug 2026, 20:54121+60
10 Aug 2026, 14:4861first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

✨ Aurora Trail
2,999 R$
🎈Balloon Trail🌟
1,999 R$
🕳️ Void Trail
1,699 R$
Speed Multiplier [Tier 12]
1,375 R$
🌈 Rainbow Trail
999 R$
Speed Multiplier [Tier 11]
949 R$
Speed Multiplier [Tier 10]
649 R$
🔥Lava Trail
599 R$
🎈Celebration God 💫
419 R$
🌊 Water Trail
389 R$
👑🎈V.I.P Partygoer Spy
359 R$
👑 VIP M.E.G
159 R$
🟢 Green Trail
59 R$
🔵 Blue Trail
29 R$
🔴 Red Trail
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 0: The Clipping · progression943,808 · 100.0% win
Level 37: The Poolrooms · progression79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
19 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:2196no change
13 Oct 2026, 15:2096no change
3 Oct 2026, 15:1996no change
23 Sept 2026, 15:1896no change
13 Sept 2026, 15:0096no change
3 Sept 2026, 14:5396no change
24 Aug 2026, 13:5396no change
22 Aug 2026, 06:5096no change
22 Aug 2026, 05:5096no change
22 Aug 2026, 04:5096no change
22 Aug 2026, 03:5096no change
22 Aug 2026, 02:5096no change
22 Aug 2026, 01:5096no change
22 Aug 2026, 00:5096no change
21 Aug 2026, 23:5096no change
21 Aug 2026, 22:5096no change
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496no change
14 Aug 2026, 13:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.