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Vireon Health Centre

Vireon Health Centre

A Roblox experience owned by Eastside Health Centre.

RoleplayENmedicalroleplayrealistic

Description (written by the developer; not a statement by this register)

Welcome to Vireon Health Centre, a realistic GP practice and medical roleplay experience. Deliver high-quality patient care in a professional and structured clinical environment. We also operate as simply shopping joining this game means you can vist the health centre & store 🏥 Roleplay As 👤 Patient 🧑‍💼 Reception & Staff 👩‍⚕️ Nurse 🧑‍⚕️ General Practitioner (GP) 🛡️ Security 🧑‍💻 Management ⭐ Key Features • Realistic medical equipment and procedures • Functional Paxton door access system • Integrated security alarms and CCTV monitoring • Structured and immersive roleplay environment

Last updated by the developer 17 Aug 2026, 23:52 UTC.

0
playing (measured 18 Aug 2026, 20:19 UTC)
972
lifetime visits
75%
liked (3 👍 / 1 👎)
5
favourites (5.1 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

instant Staff team access
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited Vireon Health Centre · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7510087.519 August 2026 — 100 % liked19 September 2026 — 75 % liked19 August 202619 September 2026
2 measurements spanning 30 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–104 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 01:5275-25
19 Aug 2026, 22:48100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.