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[⛏️] My Ore Farm!

[⛏️] My Ore Farm!

A Roblox experience owned by D!amond Studio.

TycoonENidleminingtycoon

Description (written by the developer; not a statement by this register)

⛏️ Welcome to My Ore Farm! 🎲 Roll for Powerful Pickaxes & Rare Ores! ⚒️ Unlock Powerful Miners! 💎 Collect & Sell Huge Piles of Ores! 🏢 Unlock New Floors & Upgrade Your Empire! 🎁 Join the Group + 👍 Like the Game for Exclusive Rewards!

Last updated by the developer 4 Aug 2026, 00:37 UTC.

0
playing (measured 10 Aug 2026, 21:17 UTC)
40,425
lifetime visits
97%
liked (1,712 👍 / 58 👎)
2,166
favourites (53.6 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
149 R$
AUTO SPIN [OP]
129 R$
EXTRA LUCK [OP]
129 R$
Fast Roll
99 R$
X2 CASH
19 R$
Sprint
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15,896 · 100.0% win
Millionaire! · progression2,371 · 25.0% win
Billionaire! · progression268 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3297no change
15 Aug 2026, 20:2197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.