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Missiles vs Cities

Missiles vs Cities

A Roblox experience owned by veedio gaems.

TycoonENcity buildingdestructionupgrade mechanics

Missiles vs Cities is a tycoon experience created on 2026-05-31. It has 43,924,684 lifetime visits, 252,086 favorites, and a 99% like percentage. Currently, 7,974 players are active.

Description (written by the developer; not a statement by this register)

Build up and Upgrade your city Arm yourself with the best missiles Blow up others buildings for cash & rewards

Last updated by the developer 24 Aug 2026, 11:16 UTC.

5,859
playing (measured 24 Aug 2026, 14:50 UTC)
48,210,102
lifetime visits
99%
liked (704,902 👍 / 9,571 👎)
282,057
favourites (5.9 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,6469,5676,106.55,85910 August 202624 August 2026
68 measurements spanning 14 days, net -3,708. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,608–10,605 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 68
Measured (UTC)PlayersChange
24 Aug 2026, 14:505,859+122
24 Aug 2026, 13:505,737-328
24 Aug 2026, 12:506,065+214
24 Aug 2026, 11:505,851+454
24 Aug 2026, 10:505,397+526
24 Aug 2026, 09:504,871+528
24 Aug 2026, 08:504,343+359
24 Aug 2026, 07:503,984+579
24 Aug 2026, 06:503,405+381
24 Aug 2026, 05:503,024+349
24 Aug 2026, 04:502,675+29
24 Aug 2026, 03:502,646-89
24 Aug 2026, 02:502,735-351
24 Aug 2026, 01:503,086-368
24 Aug 2026, 00:503,454-270
23 Aug 2026, 23:503,724-623
23 Aug 2026, 22:504,347-217
23 Aug 2026, 21:504,564-640
23 Aug 2026, 20:505,204-462
23 Aug 2026, 19:505,666first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9921 August 202624 August 2026
68 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 68
Measured (UTC)% likedChange
24 Aug 2026, 14:5099no change
24 Aug 2026, 13:5099no change
24 Aug 2026, 12:5099no change
24 Aug 2026, 11:5099no change
24 Aug 2026, 10:5099no change
24 Aug 2026, 09:5099no change
24 Aug 2026, 08:5099no change
24 Aug 2026, 07:5099no change
24 Aug 2026, 06:5099no change
24 Aug 2026, 05:5099no change
24 Aug 2026, 04:5099no change
24 Aug 2026, 03:5099no change
24 Aug 2026, 02:5099no change
24 Aug 2026, 01:5099no change
24 Aug 2026, 00:5099no change
23 Aug 2026, 23:5099no change
23 Aug 2026, 22:5099no change
23 Aug 2026, 21:5099no change
23 Aug 2026, 20:5099no change
23 Aug 2026, 19:5099first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.