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survive the backrooms' entity

survive the backrooms' entity

A Roblox experience owned by Low Quality Experience.

HorrorENbackroomskart racingsurvival horror

Description (written by the developer; not a statement by this register)

drop into a chunk-generated backrooms map with a kart. one of you gets picked as the entity, everyone else has 5 minutes to survive. 🚗 riders: don't die. NOS makes u faster, break furniture to refill it, faster = walls break easier. hitting the entity is legal & encouraged. 👁️ entity: catch every rider before the timer runs out. break stuff for stamina. houngry. 🗺️ chunk generated map, no round is the same. 3 mega structures spawn somewhere in the map every round. go explore. 💰 crates & point bags spawn WAY more the closer u are to the entity. dangerous but the loot is worth it. gamble your luck. 🎨 points unlock kart skins, colors, materials, entity skins, fx, & perks. earn them by playing or open crates. 🎁 free crate every day just for logging in. streaks unlock rarer skins, entity variants, & fx. keep showing up. a game by low quality experience

Last updated by the developer 9 Jul 2026, 02:11 UTC.

0
playing (measured 15 Aug 2026, 16:30 UTC)
281
lifetime visits
100%
liked (7 👍 / 0 👎)
3
favourites (10.7 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Entity Priority
420 R$
Double Points
299 R$
Lucky Crates
167 R$
Looksmaxxing License
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Houngry [survive the backroom entity] · other0 · 0.00% win
Natural Survivor [survive the backroom entity] · other0 · 0.00% win
Low Quality Welcome [survive the backroom entity] · welcome0 · 0.00% win
Got Behind The Wheel [survive the backroom entity] · progression0 · 0.00% win
Liminal Threat [survive the backroom entity] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.