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한국 단어쌓기 [업데이트]🔥

한국 단어쌓기 [업데이트]🔥

A Roblox experience owned by HANLA Inc..

PuzzleKOword gametower stackingreaction speed

한국 단어쌓기 [업데이트]🔥 is a Roblox experience created on 2026-05-31. It has no assigned genre. The experience records 1,990,984 lifetime visits and 409 concurrent players. It holds 2,845 favorites and maintains a 50% like percentage. The description notes a 2026.08.11 update and describes gameplay involving word-based tower building.

Description (written by the developer; not a statement by this register)

👍 게임이 재밌으시다면 좋아요 한번식 눌러주세요! 2026.08.11 업데이트 단어를 말해서 탑을 쌓고 승리를 쌓으세요! 🏆 연속 우승 기록을 세우세요. 🤫 단어를 빨리 말하세요! 순발력이 핵심 ⭐ 주어진 주제에 맞는 단어를 말하세요! 현재 , 이 게임은 베타테스트 버전이므로 , 많은 버그가 있을 수 있으며 , 추후 수정됩니다.

Last updated by the developer 20 Aug 2026, 14:18 UTC.

5
playing (measured 21 Aug 2026, 20:54 UTC)
2,116,815
lifetime visits
50%
liked (4,118 👍 / 4,077 👎)
5,417
favourites (2.6 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5633410 August 2026 — 63 players21 August 2026 — 5 players10 August 202621 August 2026
2 measurements spanning 11 days, net -58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:545-58
10 Aug 2026, 18:0863first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
승리 2배
199 R$
돈 2배
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 한국 단어쌓기 · welcome885,730 · 78.2% win
1등!!!! · other202,440 · 16.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

495250.514 August 2026 — 50 % liked21 August 2026 — 50 % liked24 August 2026 — 50 % liked3 September 2026 — 50 % liked13 September 2026 — 49 % liked23 September 2026 — 49 % liked3 October 2026 — 51 % liked13 October 2026 — 52 % liked23 October 2026 — 50 % liked5014 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0350-2
13 Oct 2026, 12:0152+1
3 Oct 2026, 12:0051+2
23 Sept 2026, 11:5349no change
13 Sept 2026, 11:5149-1
3 Sept 2026, 11:5050no change
24 Aug 2026, 10:3850no change
21 Aug 2026, 20:5450no change
14 Aug 2026, 10:3750first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.