Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
한국 단어쌓기 [업데이트]🔥

한국 단어쌓기 [업데이트]🔥

A Roblox experience owned by HANLA Inc..

PuzzleKOword gametower stackingreaction speed

한국 단어쌓기 [업데이트]🔥 is a Roblox experience created on 2026-05-31. It has no assigned genre. The experience records 1,990,984 lifetime visits and 409 concurrent players. It holds 2,845 favorites and maintains a 50% like percentage. The description notes a 2026.08.11 update and describes gameplay involving word-based tower building.

Description (written by the developer; not a statement by this register)

👍 게임이 재밌으시다면 좋아요 한번식 눌러주세요! 2026.08.11 업데이트 단어를 말해서 탑을 쌓고 승리를 쌓으세요! 🏆 연속 우승 기록을 세우세요. 🤫 단어를 빨리 말하세요! 순발력이 핵심 ⭐ 주어진 주제에 맞는 단어를 말하세요! 현재 , 이 게임은 베타테스트 버전이므로 , 많은 버그가 있을 수 있으며 , 추후 수정됩니다.

Last updated by the developer 20 Aug 2026, 14:18 UTC.

5
playing (measured 21 Aug 2026, 20:54 UTC)
2,116,815
lifetime visits
50%
liked (4,118 👍 / 4,077 👎)
5,417
favourites (2.6 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5633410 August 2026 — 63 players21 August 2026 — 5 players10 August 202621 August 2026
2 measurements spanning 11 days, net -58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:545-58
10 Aug 2026, 18:0863first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
승리 2배
199 R$
돈 2배
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 한국 단어쌓기 · welcome885,730 · 78.2% win
1등!!!! · other202,440 · 16.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

495250.514 August 2026 — 50 % liked21 August 2026 — 50 % liked24 August 2026 — 50 % liked3 September 2026 — 50 % liked13 September 2026 — 49 % liked23 September 2026 — 49 % liked3 October 2026 — 51 % liked13 October 2026 — 52 % liked23 October 2026 — 50 % liked5014 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0350-2
13 Oct 2026, 12:0152+1
3 Oct 2026, 12:0051+2
23 Sept 2026, 11:5349no change
13 Sept 2026, 11:5149-1
3 Sept 2026, 11:5050no change
24 Aug 2026, 10:3850no change
21 Aug 2026, 20:5450no change
14 Aug 2026, 10:3750first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.