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Shoulder Buddy [2 Player Obby]

Shoulder Buddy [2 Player Obby]

A Roblox experience owned by Invite Your Friends!.

ObbyEN2-player co-opplatformersocial

Shoulder Buddy [2 Player Obby] is an obby experience on Roblox, created in 2026, with over 2.3 million lifetime visits. It records 81 playing now, a like rating of 62%, 5,686 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Shoulder Buddy! 🎒 [2 Player Obby] 🦘 Jump on Your Friend's Shoulders! 🤲 Help Each Other Beat the Obby! 🔄 Get On and Off to Pass Tricky Parts! 🚩 Reach the Finish Together! 👍 Like the Game if You Enjoy Playing with Friends! Can You Beat Every Stage Together? 🏅

Last updated by the developer 21 Aug 2026, 22:56 UTC.

81
playing (measured 8 Sept 2026, 05:50 UTC)
2,383,714
lifetime visits
62%
liked (208 👍 / 125 👎)
6,300
favourites (2.6 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8173740910 August 20268 September 2026
416 measurements spanning 28 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 416
Measured (UTC)PlayersChange
8 Sept 2026, 05:5081-22
8 Sept 2026, 04:50103-45
8 Sept 2026, 03:50148-49
8 Sept 2026, 02:50197-11
8 Sept 2026, 01:50208-23
8 Sept 2026, 00:50231+57
7 Sept 2026, 23:50174+2
7 Sept 2026, 22:50172-29
7 Sept 2026, 21:50201+19
7 Sept 2026, 20:50182+3
7 Sept 2026, 19:50179-53
7 Sept 2026, 18:50232+8
7 Sept 2026, 17:50224-9
7 Sept 2026, 16:50233-30
7 Sept 2026, 15:50263+37
7 Sept 2026, 14:50226+40
7 Sept 2026, 13:50186+17
7 Sept 2026, 12:50169-9
7 Sept 2026, 11:50178+33
7 Sept 2026, 10:50145first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Shoulder Buddy! · welcome1,824,428 · 100.0% win
Completed Stage 10! · progression240,511 · 27.4% win
Completed Stage 20!36,895 · 4.4% win
Completed Stage 30! · progression7,848 · 1.0% win
Completed Stage 40! · progression4,102 · 0.50% win
Completed Stage 50! · progression2,044 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6076686214 August 202623 October 2026
421 measurements spanning 70 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 421
Measured (UTC)% likedChange
23 Oct 2026, 22:1862-1
13 Oct 2026, 22:1763+1
3 Oct 2026, 22:1662-2
23 Sept 2026, 22:1564+1
13 Sept 2026, 22:0863-1
8 Sept 2026, 05:5064no change
8 Sept 2026, 04:5064no change
8 Sept 2026, 03:5064no change
8 Sept 2026, 02:5064no change
8 Sept 2026, 01:5064no change
8 Sept 2026, 00:5064no change
7 Sept 2026, 23:5064no change
7 Sept 2026, 22:5064no change
7 Sept 2026, 21:5064no change
7 Sept 2026, 20:5064no change
7 Sept 2026, 19:5064no change
7 Sept 2026, 18:5064no change
7 Sept 2026, 17:5064no change
7 Sept 2026, 16:5064no change
7 Sept 2026, 15:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.