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Cut It!🔪 [ ⛱️UPD]

Cut It!🔪 [ ⛱️UPD]

A Roblox experience owned by The Cutting Studios.

MinigamesENprecision cutting1v1 battlesmultiplayer

Description (written by the developer; not a statement by this register)

⚔️ Can YOU hit the PERFECT CUT? ⚔️ 👍Like and ⭐ Favorite the game to support future updates! 🔥 How to play: 🎮 Choose your game mode. 🎯 Both players get the same target percentage. 🔪 Slice the object as accurately as possible. 🏆 The player with the closest cut wins! Features: 🔪 Knives ⚔️ PvP 🥇 1v1 Battles 🎮 Fun Multiplayer ✂️ Precision Cutting 🪑 Chairs 🎨 Unlockable Skins

Last updated by the developer 10 Aug 2026, 11:51 UTC.

0
playing (measured 11 Aug 2026, 04:00 UTC)
73,727
lifetime visits
62%
liked (42 👍 / 26 👎)
239
favourites (3.2 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Aurafarm Chair
199 R$
Dark Dagger
99 R$
Crimson Knife
99 R$
2X Wins
99 R$
Sun Chair
69 R$
VIP
69 R$
2X Streak
69 R$
2X Coins
49 R$
Thunderfall Chair
49 R$
Lifesaver Chair
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome64,260 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.515 August 2026 — 61 % liked4 September 2026 — 62 % liked14 September 2026 — 62 % liked4 October 2026 — 61 % liked14 October 2026 — 62 % liked15 August 202614 October 2026
5 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 19:2062+1
4 Oct 2026, 19:2061-1
14 Sept 2026, 15:4762no change
4 Sept 2026, 15:4662+1
15 Aug 2026, 14:0361first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.