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+1 Growth Every Step

+1 Growth Every Step

A Roblox experience owned by Void Holding.

SimulatorENgrowthrebirthsimulator

Description (written by the developer; not a statement by this register)

🚀 Welcome to +1 Growth Every Step! 🚀 💪 Grow to become the BIGGEST player in the universe! 🔄 Rebirth to unlock epic titles, boost your stats, and grow even faster! 🏆 Climb the global Leaderboards and show everyone who is the ultimate giant! 🎉 USE CODE: "release" for an exclusive launch bonus! 🎉 👍 Don't forget to LIKE and FAVORITE the game for more updates and new codes! 🔔 Join our group to unlock the Group Chest and get special rewards! [Tags: Simulator, +1, Every Step, 2 Player, Singleplayer, Rebirth, Growth, Size, Giant, Pets, Eggs, Boys, Girls, Boys and Girls, Phonk, Fun]

Last updated by the developer 4 Aug 2026, 00:29 UTC.

0
playing (measured 10 Aug 2026, 21:47 UTC)
2,699
lifetime visits
94%
liked (16 👍 / 1 👎)
5
favourites (1.9 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(50% OFF) Void Table
999 R$
Molten Table (OP)
299 R$
VIP
199 R$
5x Wins
199 R$
2x Rebirths
79 R$
2x Growth Speed
49 R$
2x Wins
19 R$
2x Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Explorer · welcome2,075 · 0.00% win
Here it comes again... · progression362 · 0.00% win
Secret Hunter · secret16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9418 August 2026 — 94 % liked28 August 2026 — 94 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 13:1994no change
18 Aug 2026, 13:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.