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Sacrifice 🔥

Sacrifice 🔥

A Roblox experience owned by BAN YOURSELF, REWARD EVERYONE.

Social & hangoutENhangoutsocial experimentroleplay

Description (written by the developer; not a statement by this register)

Hangout game where the only way to progress is by other players banning themselves. ⚠️ Sacrifice = ACTUAL PREMANENT BAN 🕊️ Sacrifice yourself and others will be Greatly rewarded. ✨ ❤️ Thank you for your sacrifice Remember, if you get bored of the game, just sacrifice yourself! Others will be thankful.

Last updated by the developer 2 Sept 2026, 14:26 UTC.

0
playing (measured 2 Sept 2026, 21:45 UTC)
4,990
lifetime visits
88%
liked (352 👍 / 49 👎)
105
favourites (21.0 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Boombox
89 R$
Double Souls
49 R$
Wheelbarrow
39 R$
Nickname Color
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Sacrifice! · welcome3,729 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

882 September 2026 — 88 % liked2 October 2026 — 88 % liked2 September 20262 October 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 21:5188no change
2 Sept 2026, 21:4788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.