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Cops VS Robbers

Cops VS Robbers

A Roblox experience owned by 1 Hit Wonder.

RoleplayENasymmetric multiplayerstealthteam-based

Description (written by the developer; not a statement by this register)

👮 Cops VS Robbers 🚧 GAME IN TESTING 🚧 Expect updates, new features, and bug fixes as we continue improving the game! 🎮 How to Play - Cops Track robbers by following their footprints. Catch every robber before they escape! - Robbers Steal valuable items from around the map. Deliver them safely to your getaway van. 💡 Tips 🕵️ Don't steal items when a cop is nearby. 👣 Watch your footprints—they can lead the cops straight to you! 🤝 Work together with your team for the best chance of winning. 🔥 Can you pull off the perfect heist, or will you stop the criminals before it's too late?

Last updated by the developer 9 Aug 2026, 22:57 UTC.

0
playing (measured 11 Aug 2026, 15:20 UTC)
94,128
lifetime visits
40%
liked (30 👍 / 45 👎)
346
favourites (3.7 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:2053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
149 R$
2X Votes!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome65,956 · 100.0% win
Raid Completed! · progression15,869 · 0.00% win
Heist Completed! · progression11,314 · 15.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

36403815 August 2026 — 36 % liked25 August 2026 — 40 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:0740+4
15 Aug 2026, 12:0736first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.