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Zombie Rush Protocol

Zombie Rush Protocol

A Roblox experience owned by Addictive_Games.

SurvivalENzombie survivalroguelitecard-based progression

Description (written by the developer; not a statement by this register)

ZOMBIE RUSH Fight alone or team up with other survivors as you take on intense rounds, powerful mutant bosses, and overwhelming enemy swarms. Earn cash during each match, upgrade your weapons and character at the Override Station, and collect powerful cards that can completely transform your build. Create insane combinations, discover futuristic weapons, and become stronger with every round—but one bad decision could end the entire run. ⚔️ Survive fast-paced zombie waves 🧟 Battle unique bosses and special enemies 🔫 Unlock and upgrade futuristic weapons 🃏 Collect cards and create powerful builds ⚡ Improve your damage, speed, defence, and abilities 👥 Play solo or fight alongside your squad 🏆 Push deeper, grow stronger, and beat your best run Do you have what it takes to survive the Zombie Rush? 👍 Like and favourit the game for future updates! 🐛 Found a bug or have an idea? Send us feedback through the in-game Feedback menu.

Last updated by the developer 24 Aug 2026, 23:47 UTC.

0
playing (measured 26 Aug 2026, 08:23 UTC)
317
lifetime visits
75%
liked (3 👍 / 1 👎)
3
favourites (9.5 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 08:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5X MYTHIC CARD LUCK
1,499 R$
+1 extra card choice
799 R$
Plasma Disruptor
499 R$
+3 card choices
399 R$
vip
299 R$
2X LUCK
299 R$
2x XP
199 R$
TANK CLASS
149 R$
STARTER PACK
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

67757126 August 2026 — 67 % liked6 September 2026 — 75 % liked26 August 20266 September 2026
2 measurements spanning 11 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 02:5375+8
26 Aug 2026, 10:0367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.