[UPD!] Roll to Survive
A Roblox experience owned by Interactive Software.
SurvivalENzombie survivalgacha mechanicsarena shooter
Created in 2026, [UPD!] Roll to Survive is a survival experience on Roblox with over 9.3 million lifetime visits. It records 99 playing now, a like rating of 96%, 12,787 favourites.
Description (written by the developer; not a statement by this register)
🎲 Roll for Guns! 🍀 Get lucky! 🔓 Unlock new arenas! ✨ Roll rare guns ⚔️ Fight waves of zombies for cash 🌍 Unlock new arenas 👥 Play with Friends for a luck boost 👍 Like the game and join the group for a free OP gun! 🔔 Follow for updates and special codes!
Last updated by the developer 26 Sept 2026, 21:29 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Sept 2026, 03:50 | 99 | -44 |
| 28 Sept 2026, 02:50 | 143 | no change |
| 28 Sept 2026, 01:50 | 143 | -16 |
| 28 Sept 2026, 00:50 | 159 | -97 |
| 27 Sept 2026, 23:51 | 256 | +69 |
| 27 Sept 2026, 22:50 | 187 | +42 |
| 27 Sept 2026, 21:50 | 145 | -22 |
| 27 Sept 2026, 20:50 | 167 | -12 |
| 27 Sept 2026, 19:50 | 179 | -11 |
| 27 Sept 2026, 18:50 | 190 | -64 |
| 27 Sept 2026, 17:51 | 254 | +14 |
| 27 Sept 2026, 16:50 | 240 | -2 |
| 27 Sept 2026, 15:50 | 242 | -30 |
| 27 Sept 2026, 14:50 | 272 | -47 |
| 27 Sept 2026, 13:50 | 319 | -14 |
| 27 Sept 2026, 12:50 | 333 | +19 |
| 27 Sept 2026, 11:50 | 314 | +36 |
| 27 Sept 2026, 10:50 | 278 | -33 |
| 27 Sept 2026, 09:50 | 311 | -18 |
| 27 Sept 2026, 08:50 | 329 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 00:32 | 96 | no change |
| 13 Oct 2026, 00:31 | 96 | no change |
| 3 Oct 2026, 00:30 | 96 | no change |
| 28 Sept 2026, 03:50 | 96 | no change |
| 28 Sept 2026, 02:50 | 96 | no change |
| 28 Sept 2026, 01:50 | 96 | no change |
| 28 Sept 2026, 00:50 | 96 | no change |
| 27 Sept 2026, 23:51 | 96 | no change |
| 27 Sept 2026, 22:50 | 96 | no change |
| 27 Sept 2026, 21:50 | 96 | no change |
| 27 Sept 2026, 20:50 | 96 | no change |
| 27 Sept 2026, 19:50 | 96 | no change |
| 27 Sept 2026, 18:50 | 96 | no change |
| 27 Sept 2026, 17:51 | 96 | no change |
| 27 Sept 2026, 16:50 | 96 | no change |
| 27 Sept 2026, 15:50 | 96 | no change |
| 27 Sept 2026, 14:50 | 96 | no change |
| 27 Sept 2026, 13:50 | 96 | no change |
| 27 Sept 2026, 12:50 | 96 | no change |
| 27 Sept 2026, 11:50 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.