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[UPD!] Roll to Survive

[UPD!] Roll to Survive

A Roblox experience owned by Interactive Software.

SurvivalENzombie survivalgacha mechanicsarena shooter

Created in 2026, [UPD!] Roll to Survive is a survival experience on Roblox with over 9.3 million lifetime visits. It records 99 playing now, a like rating of 96%, 12,787 favourites.

Description (written by the developer; not a statement by this register)

🎲 Roll for Guns! 🍀 Get lucky! 🔓 Unlock new arenas! ✨ Roll rare guns ⚔️ Fight waves of zombies for cash 🌍 Unlock new arenas 👥 Play with Friends for a luck boost 👍 Like the game and join the group for a free OP gun! 🔔 Follow for updates and special codes!

Last updated by the developer 26 Sept 2026, 21:29 UTC.

99
playing (measured 28 Sept 2026, 03:50 UTC)
9,398,964
lifetime visits
96%
liked (20,911 👍 / 905 👎)
13,419
favourites (1.4 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

991,5298147 September 202628 September 2026
500 measurements spanning 21 days, net -222. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Sept 2026, 03:5099-44
28 Sept 2026, 02:50143no change
28 Sept 2026, 01:50143-16
28 Sept 2026, 00:50159-97
27 Sept 2026, 23:51256+69
27 Sept 2026, 22:50187+42
27 Sept 2026, 21:50145-22
27 Sept 2026, 20:50167-12
27 Sept 2026, 19:50179-11
27 Sept 2026, 18:50190-64
27 Sept 2026, 17:51254+14
27 Sept 2026, 16:50240-2
27 Sept 2026, 15:50242-30
27 Sept 2026, 14:50272-47
27 Sept 2026, 13:50319-14
27 Sept 2026, 12:50333+19
27 Sept 2026, 11:50314+36
27 Sept 2026, 10:50278-33
27 Sept 2026, 09:50311-18
27 Sept 2026, 08:50329first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
x2 Cash
199 R$
x2 Luck
199 R$
x2 Gems
149 R$
+2 Equipped
99 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wave 1 · collection1,180,730 · 63.9% win
Wave 10 · progression850,258 · 40.7% win
Wave 100 · progression104,435 · 3.2% win
1000 Waves · progression2,525 · 0.10% win
Wave 10000 · progression78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 202623 October 2026
900 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 900
Measured (UTC)% likedChange
23 Oct 2026, 00:3296no change
13 Oct 2026, 00:3196no change
3 Oct 2026, 00:3096no change
28 Sept 2026, 03:5096no change
28 Sept 2026, 02:5096no change
28 Sept 2026, 01:5096no change
28 Sept 2026, 00:5096no change
27 Sept 2026, 23:5196no change
27 Sept 2026, 22:5096no change
27 Sept 2026, 21:5096no change
27 Sept 2026, 20:5096no change
27 Sept 2026, 19:5096no change
27 Sept 2026, 18:5096no change
27 Sept 2026, 17:5196no change
27 Sept 2026, 16:5096no change
27 Sept 2026, 15:5096no change
27 Sept 2026, 14:5096no change
27 Sept 2026, 13:5096no change
27 Sept 2026, 12:5096no change
27 Sept 2026, 11:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.