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The Manor 🔊

The Manor 🔊

A Roblox experience owned by The world of The Internet.

Social & hangoutENsocialvoice chatreputation system

Description (written by the developer; not a statement by this register)

What happens in the mansion stays in the mansion... 👀 A social voice chat game where you can meet new people and have fun with the community. How to gain reputation? → Make comments on other players → Receive feedback from other players → Simply play the game! Supported platforms : PC Mobile Virtual reality (VR) Welcome to the mansion! Join the conversation, meet new people, and build your reputation through your interactions.

Last updated by the developer 25 Jul 2026, 20:21 UTC.

0
playing (measured 18 Aug 2026, 15:19 UTC)
2,940
lifetime visits
79%
liked (30 👍 / 8 👎)
74
favourites (25.2 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boîte Mystère
10,000 R$
Go-Kart
999 R$
Fly
999 R$
VIP
699 R$
Épingles +2
500 R$
Boîte à musique
500 R$
Outil d'attrait
300 R$
Sélecteur de tenues
250 R$
Outil de transport d'épaule
200 R$
Crédits doublés
150 R$
Pack de mouvement
150 R$
Meilleur profil
100 R$
Panneau
50 R$
Outil de don
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome770 · 0.00% win
Slender... · secret39 · 0.00% win
10/10 Notes · collection36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79858218 August 2026 — 82 % liked7 September 2026 — 85 % liked17 September 2026 — 84 % liked17 October 2026 — 79 % liked18 August 202617 October 2026
4 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 16:5079-5
17 Sept 2026, 15:2184-1
7 Sept 2026, 15:2185+3
18 Aug 2026, 15:2082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.