Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Trees vs Brainrots [BETA]

Trees vs Brainrots [BETA]

A Roblox experience owned by BCloud Games.

Clicker & idleENclickercollectionbeta

Description (written by the developer; not a statement by this register)

🌲Watch out for Trees! 🫳Open bushes for brainrots! ⚡Gain Speed and more! 😎Get RICH! 🍀Collect them all! 🎧We recommend to enable Music and SFX for Higher Ambient Quality! 🎮supports Desktop, Mobile, Tablet and Console players! ✏️While in [Beta] We are trying up to daily Updates (smaller to big Content Updates)! + no data will be reset! 📋Live Update [V0.7.2]: 🌳Bushes appear now and inside hide brainrots! Try the NEW improved Fast Mode! Get to see the NEW Menu designs! NEW Area looks:🐵🐸🌞🌵❄️! 📋Next Update [V0.7.2.5]: 🪓New Axe Shop New Index Rewards Revamped Research Click & More!

Last updated by the developer 27 Aug 2026, 23:11 UTC.

0
playing (measured 28 Aug 2026, 10:22 UTC)
21,663
lifetime visits
74%
liked (49 👍 / 17 👎)
94
favourites (4.3 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 10:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luckbringer
1,799 R$
Ancient Mine Slot
1,299 R$
Lucky Charm
899 R$
Extended Offline rewards
789 R$
Worthy Speedboost
381 R$
Tree Jumper
349 R$
VIP
149 R$
Speed Boost
119 R$
Fairy Teleport
119 R$
Faster Pickup Speed Pass
119 R$
Collect-All Button Pass
111 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG · other18,123 · 100.0% win
Ouch! · welcome9,211 · 100.0% win
First Research! · welcome7,315 · 100.0% win
Welcome to Greenwood! · welcome6,960 · 100.0% win
1000 Money! · progression5,705 · 0.00% win
10000 Money! · progression3,486 · 0.00% win
First Rebirth! · progression3,267 · 0.00% win
Research 3! · progression1,331 · 100.0% win
1M Money! · progression592 · 0.00% win
Index 10! · collection234 · 0.00% win
Speedy! · progression160 · 0.00% win
Research 10! · progression54 · 0.00% win
Fairy Village?! · secret42 · 0.00% win
1B Money! · progression35 · 0.00% win
Dangerous Here! · other27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.528 August 2026 — 75 % liked7 September 2026 — 75 % liked27 September 2026 — 75 % liked17 October 2026 — 74 % liked28 August 202617 October 2026
4 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 10:3174-1
27 Sept 2026, 10:3175no change
7 Sept 2026, 10:2375no change
28 Aug 2026, 10:2375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.