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HYPELINE CLUB

HYPELINE CLUB

A Roblox experience owned by WYME STUDIO.

Social & hangoutENmusicsocial hangoutdance

Description (written by the developer; not a statement by this register)

INTRODUCING HYPELINE CLUB! - 24/7 MUSIC - LIVE DJ PERFORMANCE - FRIENDLY & EASY CONTROL UI - SMOOTH DANCE - STREET GRAFFITI THEME

Last updated by the developer 11 Aug 2026, 05:55 UTC.

0
playing (measured 11 Aug 2026, 09:52 UTC)
2,912
lifetime visits
77%
liked (20 👍 / 6 👎)
70
favourites (24.0 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$
Commands
50 R$
Tools
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

738076.518 August 2026 — 79 % liked28 August 2026 — 80 % liked7 September 2026 — 76 % liked17 September 2026 — 73 % liked27 September 2026 — 76 % liked7 October 2026 — 77 % liked7718 August 20267 October 2026
6 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 17:0077+1
27 Sept 2026, 16:5376+3
17 Sept 2026, 11:4573-3
7 Sept 2026, 11:3776-4
28 Aug 2026, 11:1880+1
18 Aug 2026, 11:0879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.