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Car Shredder Simulator

Car Shredder Simulator

A Roblox experience owned by Craft Code Developers.

TycoonENtycooncollectionincremental

Description (written by the developer; not a statement by this register)

🚗 Car Shredder Simulator 🔥 Build the ultimate car shredding empire! 🔥 Buy cars, collect rare vehicles, and send them through massive shredders to earn cash! Upgrade your factory, discover powerful multipliers, and hunt for legendary cars. 💰 Earn Money by shredding cars 🚘 Collect Common, Rare, Epic & Mythic vehicles ⚡ Upgrade your shredders for bigger profits 🌟 Find special Golden Cars during Gold Rush events 🏆 Climb the leaderboards and become the richest shredder! Can you build the biggest car shredding business and collect every vehicle? 👍 Like the game for more updates! ⭐ Favorite to support development! 🔔 Join the group for exclusive rewards! Start shredding today in Car Shredder Simulator! 🚗💥

Last updated by the developer 1 Jun 2026, 19:19 UTC.

0
playing (measured 4 Sept 2026, 15:53 UTC)
333
lifetime visits
33%
liked (1 👍 / 2 👎)
6
favourites (18.0 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Strength
149 R$
x2 Throw Distance
99 R$
x2 Walk Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

338659.56 September 2026 — 86 % liked13 October 2026 — 85 % liked24 October 2026 — 33 % liked6 September 202624 October 2026
3 measurements spanning 48 days, net -53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 13:2033-52
13 Oct 2026, 10:0885-1
6 Sept 2026, 02:2286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.