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🚑 Robloxian Urgent Care Roleplay! 🏥

🚑 Robloxian Urgent Care Roleplay! 🏥

A Roblox experience owned by Core Roleplay Network.

RoleplayENmedicalhospitalsimulation

Description (written by the developer; not a statement by this register)

Welcome to the Robloxian Urgent Care, where you can experience the exciting world of healthcare! As a member of the hospital staff, you'll be responsible for providing top-notch care to a wide variety of patients. You'll need to diagnose their ailments, prescribe the right treatments, and make sure they're on the road to recovery. In addition to treating patients, you'll also need to manage the hospital's resources and equipment, ensuring that everything is in good working order. Whether you're a doctor, nurse, or administrator, there's a role for you in this exciting and challenging game! Join the Roblox hospital today and see if you have what it takes to keep your patients healthy and happy. Reminder, this is not a REAL hospital nor should you seek medical advice! This is a role-play game for those interested.

Last updated by the developer 4 Aug 2026, 02:34 UTC.

0
playing (measured 10 Aug 2026, 21:02 UTC)
2,491
lifetime visits
50%
liked (3 👍 / 3 👎)
15
favourites (6.0 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] PPSH-41 Festive
1,000 R$
Security Team
500 R$
Maintenance Team
400 R$
V.I.P Access
300 R$
Jetski Access
200 R$
BoomBox Access
100 R$
[NEW] Baby Morph!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the owner! · other5 · 0.00% win
You met the co-owner! · social3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

505753.518 August 2026 — 57 % liked7 October 2026 — 50 % liked18 August 20267 October 2026
2 measurements spanning 50 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 22:0450-7
18 Aug 2026, 15:1957first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.